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    Your Elvenar Team

Crafting Recipes - Master List

  • Thread starter Deleted User - 3932582
  • Start date

Deleted User - 4646370

Guest
Updated data :
  • Coin rain % : 100 ×41, 50 ×27, 33 ×22, 25 ×28
  • Supply Windfall % : 100 ×24, 50 ×28, 33 ×35, 25 ×34, 20 ×11, 15 ×21, 10 ×11, 5 ×8
  • Portal Profit % : 20 ×7, 15 ×13, 10 ×12, 5 ×13
  • Ancient Knowledge : 20 ×9, 15 ×15, 10 ×12, 7 ×15, 5 ×39, 3 ×29
  • Ancient Knowledge costing Runeshards : 3 ×29, 10 ×10, 15 ×15
  • Knowledge Points : 15 ×10, 10 ×16, 6 ×13, 3 ×21, 1 ×33
  • Runeshards : 3 ×16, 2 ×17, 1 ×10
  • Relics : marble ×28, steel ×27, planks ×26, crystal ×30, scrolls ×24, silk ×22, elixir ×38, dust ×24, gems ×36
  • Spells : PoP ×27, EE ×38, MM ×35, IM ×34
  • Pet food costing relics : elixir ×38, dust ×20, gems ×32, spell fragments ×16
  • Royal Restorations : 10 ×27, 20 ×10, 30 ×11, 30(costing spell fragments) ×12
  • Time boosts : 10m ×28, 15m ×27, 30m ×14, 45m ×12, 1h ×5, 2h ×14, 5h ×13, 8h ×10, 14h ×7, 20h ×10
  • Culture/population buildings : rainbow flower cage ×7, lava codex ×32, unicorns : rainbow ×6, silver ×25, crystal ×27
  • Military buildings : ELR ×16, MMM ×9, UUU ×10
  • Traveling Merchants : I ×14, II ×8, III ×11
  • Other buildings : festival merchant ×5, mana sawmill ×10, orc nest ×13, orc strategist ×14, vallorian valor ×10
  • Special recipes (evolving buildings, chess set, artifacts) : 123
  • Total : 1679 (average for non-special recipes : 19.5)
 

Deleted User - 4646370

Guest
Updated data :
  • Coin rain % : 100 ×42, 50 ×27, 33 ×23, 25 ×30
  • Supply Windfall % : 100 ×25, 50 ×30, 33 ×39, 25 ×34, 20 ×11, 15 ×24, 10 ×11, 5 ×8
  • Portal Profit % : 20 ×7, 15 ×13, 10 ×13, 5 ×15
  • Ancient Knowledge : 20 ×9, 15 ×15, 10 ×13, 7 ×15, 5 ×40, 3 ×32
  • Ancient Knowledge costing Runeshards : 3 ×30, 10 ×10, 15 ×16
  • Knowledge Points : 15 ×11, 10 ×16, 6 ×13, 3 ×22, 1 ×35
  • Runeshards : 3 ×16, 2 ×18, 1 ×10
  • Relics : marble ×30, steel ×28, planks ×29, crystal ×30, scrolls ×25, silk ×22, elixir ×39, dust ×26, gems ×37
  • Spells : PoP ×29, EE ×38, MM ×37, IM ×36
  • Pet food costing relics : elixir ×39, dust ×22, gems ×32, spell fragments ×16
  • Royal Restorations : 10 ×28, 20 ×10, 30 ×11, 30(costing spell fragments) ×12
  • Time boosts : 10m ×32, 15m ×30, 30m ×15, 45m ×12, 1h ×5, 2h ×15, 5h ×14, 8h ×12, 14h ×8, 20h ×10
  • Culture/population buildings : rainbow flower cage ×7, lava codex ×35, unicorns : rainbow ×7, silver ×29, crystal ×31
  • Military buildings : ELR ×17, MMM ×9, UUU ×10
  • Traveling Merchants : I ×14, II ×9, III ×12
  • Other buildings : festival merchant ×5, mana sawmill ×11, orc nest ×13, orc strategist ×15, vallorian valor ×12
  • Special recipes (evolving buildings, chess set, artifacts) : 127
  • Total : 1765 (average for non-special recipes : 20.5)
 

Deleted User - 3932582

Guest
Updated data :
Just decided to run bucketing for your data (2 cities) and my data (2 cities) separately. I only have about 600 datapoints so far for mine, but bucketing between high-frequency and low-frequency recipes already agrees between both sets almost exactly. This is a good thing ;)

The only exceptions are Supply Windfall 100%, Coin Rain 33% and Silk Relics (you have these slightly above the cutoff, I have it slightly below). All are close, so it may actually be in either pool. I expect silk relic to be in the high frequency bucket after all, for symmetry reasons (all other relic recipes are there). Otherwise, it would be weird.

You can still use your average as a cutoff between high-frequency and low-frequency pools.
 

Deleted User - 4646370

Guest
What about other recipes which remain close to the average in my data ? Pet food for dust relics is more likely to be in high-frequency pool, due to symmetry reasons with other Pet foods costing relics. Similarly, 2 Runeshards recipe is more likely to be in the lower pool. For 3KP, as 1KP is the only other recipe in higer pool, we can't guess without data. Is it more far to the average in your data ?
Finally, there's the case of supply windfall 15%. It used to be lower than average until I've got a ton of these recently. So what does your data say ?
Note : I think CR33% and SW100% are in the higher pool since other CRs and >25% SWs are high-frequency too.
 

Deleted User - 3932582

Guest
What about other recipes which remain close to the average in my data ? Pet food for dust relics is more likely to be in high-frequency pool, due to symmetry reasons with other Pet foods costing relics. Similarly, 2 Runeshards recipe is more likely to be in the lower pool. For 3KP, as 1KP is the only other recipe in higer pool, we can't guess without data. Is it more far to the average in your data ?
Finally, there's the case of supply windfall 15%. It used to be lower than average until I've got a ton of these recently. So what does your data say ?
Note : I think CR33% and SW100% are in the higher pool since other CRs and >25% SWs are high-frequency too.
I mean, we can speculate whether something can fall into low frequency or high frequency pools, based on some circumstantial evidence (like other recipes in the same group). But ultimately what matters is what data shows, and for those recipes that are close to the cut off that's exactly what it means - that it may ultimately fall into either bucket, once we get more data. The farther it is from the cutoff, the less likely for it to happen (but may happen nonetheless).

My point was that even with relatively low number of observations for my cities, our bucketing results match pretty much exactly so far. That's not to say that these are not wrong in both at the same time, for some recipes. But it would be much more concerning if we would get very different views on what is high frequency and what is low frequency. That would indicate that either it is player specific, the whole process is not stable or a multitude of other things.

As of now, there is nothing in our data that disproves the 2-pool hypothesis. But it's not quite exactly the same as saying that the data proves it ;)
 

DeepTerminal

Active Member
Today Leaf Codex popped up for the first time in my MA. Did they announce any changes to the recipe pool? Previously I think only Lava Codex is available.
 

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Deleted User - 3932582

Guest
I have not seen Leaf Codex in forever. There were no changes to the recipes list, but as I mentioned before they don't seem to remove stuff from there - only deactivate it. So if anyone else sees Leaf Codex or something equally unexpected - please post.

I doubt it is a Spring item, unless they define Spring in a really weird way. Summer may make sense (and then we should see more instances in the coming months), but then I'd expect it to pop up starting June 1st or something like that.
 

Deleted User - 3932582

Guest
Leaf Codex has been available for a while. Apparently it was discontinued and now added back in.
It was officially removed from rotation in 1.88/1.87 (beta/live). I haven't seen any announcements on bringing it back.
 

Pheryll

Set Designer
I doubt it is a Spring item, unless they define Spring in a really weird way. Summer may make sense (and then we should see more instances in the coming months), but then I'd expect it to pop up starting June 1st or something like that.

They might be still in the early stages of defining their seasons. Having only winter as seasonal is fairly odd.
 

Deleted User - 4646370

Guest
I didn't post here for quite a while, so here is the updated data :
  • Coin rain % : 100 ×48, 50 ×32, 33 ×30, 25 ×36
  • Supply Windfall % : 100 ×34, 50 ×37, 33 ×45, 25 ×47, 20 ×11, 15 ×34, 10 ×12, 5 ×11
  • Portal Profit % : 20 ×10, 15 ×18, 10 ×16, 5 ×15
  • Ancient Knowledge : 20 ×12, 15 ×17, 10 ×17, 7 ×20, 5 ×47, 3 ×39
  • Ancient Knowledge costing Runeshards : 3 ×35, 10 ×12, 15 ×17
  • Knowledge Points : 15 ×16, 10 ×18, 6 ×15, 3 ×30, 1 ×41
  • Runeshards : 3 ×20, 2 ×21, 1 ×12
  • Relics : marble ×34, steel ×34, planks ×33, crystal ×32, scrolls ×32, silk ×27, elixir ×44, dust ×35, gems ×45
  • Spells : PoP ×35, EE ×44, MM ×42, IM ×45
  • Pet food costing relics : elixir ×45, dust ×28, gems ×37, spell fragments ×18
  • Royal Restorations : 10 ×33, 20 ×13, 30 ×15, 30(costing spell fragments) ×13
  • Time boosts : 10m ×36, 15m ×36, 30m ×20, 45m ×14, 1h ×8, 2h ×15, 5h ×17, 8h ×13, 14h ×9, 20h ×11
  • Culture/population buildings : rainbow flower cage ×11, lava codex ×37, unicorns : rainbow ×11, silver ×41, crystal ×40
  • Military buildings : ELR ×19, MMM ×14, UUU ×10
  • Traveling Merchants : I ×16, II ×13, III ×14
  • Other buildings : festival merchant ×7, mana sawmill ×13, orc nest ×16, orc strategist ×18, vallorian valor ×12
  • Special recipes (evolving buildings, chess set, artifacts) : 143
  • Total : 2123 (average for non-special recipes : 24.75)
No deleted recipes yet, but still this weird thing :
Almost a month ago :
Supply Windfall 20% ×11, 15% ×12
Today :
Supply Windfall 20% ×11, 15% ×34
And no, I didn't miscount SW20% as 15%. I double-checked all of them. Of course, this could be due to randomness (I already didn't get UUU for 2 months once), but is there any chance that probabilities from SW20% had been moved to SW15% (making it high-frequency) ? Especially, does anyone still get SW20% ?
 
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