DeletedUser19723
Guest
In forum posts I often see a reference to 5-5-5. I think it is regarding city development. Or not? Can someone please tell me what it means?
It's the number of factories for each tier. If your boosts were steel, scrolls, and magic dust, for example, it's referring to having 5 steel, 5 scrolls, and 5 magic dust. It has nothing to do with workshops.
It's the number of factories for each tier. If your boosts were steel, scrolls, and magic dust, for example, it's referring to having 5 steel, 5 scrolls, and 5 magic dust. It has nothing to do with workshops.
Thanks! I had no idea what it meant but thought it might be important. I have 6 steel, 3 scrolls, 2 elixir. As the tiers go up, the cost to build and upgrade goes up...a lot. So ultimately, for optimal goods production I should try for 5 of each and level them up as I can?
I try not to give exact numbers when giving advice/suggestions, as everyone plays this game a little bit differently - but here are some things to consider:
I like to think about total number of squares being occupied, instead of number of buildings. Building vary in size between humans and elves, and also between some chapters. For example, some individuals may start out with 10 tier1 2x2 factories, and eventually end up with only 3 tier1 4x5 factories. So, as you level up your factories, they increase production efficiency and you may find yourself deleting some of them.
Many of the developing cities I've looked at have had a proportion of roughly 3:2:1 of t1/t2/t3 factories, but tend to even out as they advance in the chapters. This will obviously vary, depending on what type of city is being built - is it cater-only, cater-military mix, military-focused?
Hopefully this helps, and didn't muddy the waters too much. Whenever making significant changes to your town, give it a few days to see how the economy is affected. Sometimes it can be tough to tell right away, so I try to keep most changes rather gradual.
Best of luck.
@SherG26 For experimental reasons you can disconnect a Tier 1 for a few days and see how it effects ( or is it affects ) your game.
That way your not selling it and can always reconnect it to a road again.
And, my goods production doesn't seem to make sense. Well, to me anyway. Example - 5 or 6(?) Steel factories and 3 Scrolls factories. Scrolls bldgs are all lower levels than the steel. Their boost %ages - is that how you say is? - are the same. They are all always producing - close to 24/7. Yet I am producing double the amount of scrolls as steel. I don't get it!
This is a good example of figuring out production per square instead of by building, and it may make a bit more sense. Taking a quick look at the wiki and using elves as an example, the following conclusions can be reached:
Lvl 4 steel factory - produces 38/d
Lvl 4 scroll factory -produces 85/d
However, steel factory at this level is 2x2, and scroll is 3x3. Figuring out production by square gives us:
Lvl 4 steel factory - produces 9.5/d per square
Lvl 4 scroll factory - produces 9.4444444444444/d per square
@SherG26 Getting the goods for negotiating in tournaments and completing provinces really comes down to what you can trade for. If you never see any good trades from either fellowship members or from world map neighbors, it may not be that they are not posting trades. Rather, it may be they are posting trades when you are not in the game and they are getting taken before you ever see them. If you can play with the app, pick different times of day to just load the game for a couple of minutes and check the Trader. If things are still dead, maybe the game will move you to a better location in the world.
As for all the different "build" options like 5:5:5 or 2:2:2, my boosted goods were never more than 4:2:2 and I eventually dropped to 2:2:2 without even knowing that was a preferred way to do it. I also found that I never needed more than 2 each of my tier 2 or tier 3 boosted goods, but I also leveled my boosted goods to max current level as soon as I could. I think I also got lucky with having active traders around me when I was still in the first five chapters, when getting all the goods was harder to do.
Cross-tier trades that are considered fair are not realistic for me. I can't part with 1000 scrolls to get 62 magic dust. I resort to putting up cross-tier trades when I need to, but I make them very profitable for the buyer, like 200 elixir for 300 marble. I don't care that I'm taking a loss - I just need the marble.
At a minimum I would recommend 40 squares of each factory type. I have found it doesn't matter what your chapter is that minimum pretty much holds true (don't use it for sentient goods). Depending on your tournament participation and speed of negotiating you can adjust the amount up to suit. Going less than 40 squares would require a lot more reliance on combat.
So for example if your steel factories are 6 squares and you have 6 then that is 36 squares, so build 1 more to cover 42 squares. Aim to have those 40 squares at max level if possible. You will figure out what works for you and what suits your tourney participation.
One word of warning, from my experience the fastest way to run out of space is to build too many factories, especially tier 3 and to a lesser extent tier 2. The cost to support those with coins, supplies, culture and pop is significant.
Play around with it and have some fun.
and see how it effects ( or is it affects ) your game.
That way your not selling it and can always reconnect it to a road again.
I keep reading, "Trade, trade, trade. Sell, sell, sell all non-boosted buildings." But here's the thing - I like all the different factories. I've upgraded some just to see what they look like at the next level. Pretty bad, hum? I'm at the beginning of Ch4. Sure, maybe they will have to go by Ch 6 or 8, or 10? But right now? To quote you - "Play around and have some fun." I love Elvenar, the forum is fantastic, and I think I'm moving along okay. Two months from start to where I am now isn't too bad, is it?