And it has been at a reasonable pace, but increasing damage by 50% is a total game changer imo.
Just like the winter set would have been if more players realized the potential. Inno is pretty terrible at balancing this game as you can see by comparing craftable and event culture to chapter culture buildings.
Or if you look at all of the cross-tier trades since almost everyone gained a Jester's tavern that produces as much as 3 T3 factories.
The problem is that there is really nowhere to go from here: either they
- tone down future prizes as they did post-2016 winter event and players are disappointed for years, or
- they keep giving us overpowered prizes making every non-event building completely useless.
I'm even starting to question the value of some wonders. Like my heroes forge. I don't really need the orcs and if I did I could just craft a little 2x8 nest instead of the massive wonder. While the +10% damage to my heavy was good, I have +50% now, so do I really need it? Same goes for other military wonders too. In order to advance as a heavy tournament player it was pretty important to level all 5 damage increasing wonders, but now? Unless the second effect is really good...