@Dhurrin My main point was that training size doesn't have any effect on how one performs in battle. The discussion I was responding to seemed to imply that a larger training size actually made your units stronger, or at least overlooked the fact that it doesn't. The convenience of training more troops at once is certainly helpful, but has no bearing at all on what happens when you actually start fighting.
You are correct. It doesn't change the outcome of the fighting, it just makes it a lot easier to replenish lost troops. Especially for players in lower chapters however, it means that they may be unable to even fill complete squads due to the ridiculous size of the squads.
Btw, just to be nitpicky, a higher trainingsize does offer another benefit. The ability to use larger time-reduction instants to create troops. If your barracks at full capacity only run for 4 1/2 hours, you're not likely to use a 5-hour reduction as it means you waste some of it. If the barracks run for 5 1/2 hours, that instant suddenly will become useful for this purpose. Just like I can (and do at times) use the 8-hour reductions, but will not use the 14-hour ones. At least not yet, though at some point that may change if/when my trainingsize increases to where I won't waste any of that time.
If that is the scenario then the "way stronger" army claim is erroneous. When one says "way stronger", I'd expect a kind of match up such as 5 mages vs. 5 heavy melee or heavy range. All enemy lineups are visible before the start of a fight and if I put in 5x mage vs. 5x heavy range in the first wave while I knew the second wave was 2x heavy range + 3x light range, I would definitely not call that a "way stronger army". Both Qaccy and I have said or implied in our feedback that we only fight when more or less guaranteed of a win. Easy fights in the Spire are few and far between so let the player beware.
Not entirely true. You can see the opposing troops, but not the terrain which sometimes has a huge impact. Also, though you can choose your own line-up at the first wave, the troops get new positions in the second wave, without the player having a say in it which I consider a serious handicap.
As for choosing which fights to win, I feel most are winnable, but especially the later ones only on manual fights, and even then often with high casualties.
As I stated before, I feel the losses just aren't worth anywhere near the gains, and so will not be too interested in playing.
The need for manual fights, which is even more important when facing multiple waves, because the AI has no concept of sparing certain troops for the next wave, means that everyone trying to fight on the app is royally screwed.
As is everyone like me who often chooses autobattle on the PC for lack of time to do each fight manually. I mean, even in the tourney I often accept the higher casualty rates due to lack of time. Fine, that's a choice I make and can live with because the rewards are such I feel they outweigh the cost.
But the percentage of losses and the amount of troops due to the size of the squads lost in the Spire are so ridiculous that I'm still trying to recover from the first week it appeared, for gains that were hardly noteworthy for me.