I think at least a couple of the bears are worth it at level 1. a 10% reduction in tournament timer means 14.5 hours instead of 16. that already makes an extra level doable.
@Ashrem 85 currency chest is my favorite, everything in it makes me happy. Then it depends on what I am going for
I feel the same way about the 142. I know it's inefficient if I want the grand prizes, but no matter what I get in it, I'm content. the 85 is mostly good, but those two magical manufacturing spells always feel like a rip-off85 currency chest is my favorite, everything in it makes me happy
I feel the same way about the 142. I know it's inefficient if I want the grand prizes,
I feel the same way about the 142. I know it's inefficient if I want the grand prizes, but no matter what I get in it, I'm content. the 85 is mostly good, but those two magical manufacturing spells always feel like a rip-off
@mucksterme I think with the endless quest it's easier to take that risk toward the 142 because you won't potentially short yourself.
There are no good points, there are only sharp points and dull points. Their usefulness is entirely situational.
Epee fighting. Unless you're out for blood.I don't know, when are dull points useful? They don't cut cheese well.
Heh, it gets easier after the first hundred chests - just finished opening ~200 of them Really though, the way I do it is to remember which chests to never open (bottom 2), and what the top 3 are, and the rest I keep looking up until I remember the order.@MinMax Gamer, did you ever try running any iterations on the loss in value due to a strategy of just taking the first roll that comes up? Because I'm already sick of figuring out which chest I should open next
See, the ideal response would have been "touche!"
Just spent 7800 in one city, have 5700/8800 left in second city. The remaining cities to go have 7700, 3400, and 7800. So If I don't slip into a coma before I'm done, I'll have spent 35,500 keys in 24 hours. If the average is about 28 keys per chest, that's 1,267 chests. I'm at about 350 now, and it has gotten harder, not easierso averages would be less relevant unless you spin A LOT of chests.
I think at least a couple of the bears are worth it at level 1. a 10% reduction in tournament timer means 14.5 hours instead of 16. that already makes an extra level doable.
@Fairy Dust This is mostly aimed at you since I just read the announcement about this event and what you're all trying to do to make this an enjoyable event.
I would VERY much like to see something implemented for those of us that choose not to fight, and cater everything. I got stuck early in the quest and wound up quitting the event due to a troop production quest. I sold my armories months ago because I needed their space and resources in other places in my city. For this event I got a quest to produce roughly 1,200 troops. With no armories and a moderate barracks I could only produce 30 troops every 30ish minutes. The quest quickly became a grind and I eventually gave up on the event altogether.
Yes, I have begun to rebuild my armories since I need them despite my chosen game play. It would be REALLY nice to have another option instead of troops though. I know in the update you said T2, T3, and sentient good would never be required, but I'd happily crank those out instead of troops any day of the week.
Here is the official response to all the complaints about the Autumn Zodiac Event.
We will gladly add that to the feedback for alternative quests