SunsetDanar
Well-Known Member
The Elvenar graphic does not travel on the street but, rather, one square away. Maybe this is by design since it floats but still rather odd seeing it float through obstacles.
Did you consider that the majority of travel parallel to the mountains, you wouldn't be able to tell because there'd be road both under the sprite and in the hex below right? You'd have to be watching when it hits the bottom-right or top-left end of a road, or corner, to know if it was really on the square it appears to be on.Note, that travel parallel to the mountains seems to work fine; it is travel to/from the mountains that is bugged.
What I meant is that when moving parallel to the mountains, expected and realized paths line up; the sprite may indeed be ahead/behind by one tile, but this won't be visible except on the turns. Perpendicular to the mountains these paths are at one tile offset, and it is very visible.Did you consider that the majority of travel parallel to the mountains, you wouldn't be able to tell because there'd be road both under the sprite and in the hex below right? You'd have to be watching when it hits the bottom-right or top-left end of a road, or corner, to know if it was really on the square it appears to be on.
I have no disagreement about the aesthetics. The difference is important for troubleshooting the bug.
We don't care. This is a bug reporting forum. The more correct information about the bug, the easier it is for the developers to fix it. Information that makes it seem like it behaves one way when it doesn't can increase the amount of time spent looking in the wrong place.And the reason for reporting it, Ash. Not sure why we care which way it works or not, just that it don't.
They can. it doesn't mean they will. Game programmers are not gods. They are human beings who sometimes make the same mistakes as other human beings. Passing bad data is adding risk.Okay, that makes sense to me but once a bug has been identified, can the developers just open a screen to what we see and see the same as what we see? I expect so...