@The Unbeliever I don't really see how it's much worse, if at all. In fact, I rather like that the 2x bonus actually works with the 'reveal two' bonus to show 4 instead, something that's been requested/complained about in FoE for years and has never happened. To me that's an improvement, and otherwise the format seems basically identical, not '100x worse'. Let's not be negative just for the sake of being negative, alright?
FoE Winter event;
- each quest gives exactly 10 event currency + daily log-in of 'free' bonus 10 event currency + 2 separate 'milestone' quest rewards totaling iirc, an extra 150 event currency.
Generally, completing ALL quests + daily log-ins will give enough currency for roughly 113 presents (opening 1 present = 10 event currency)
- 'Reveal' present gives +3 event currency (while getting the 'x2' tile will not allow for 4 reveals, it
does give +6 event currency, so, somewhat equals out)
- 100% completing ALL event quests + gaining all daily log-in bonuses will give a single complete Grand Prize 99% of the time (only extreme RNG-screwage will prevent a player from getting a fully leveled grand prize)
- All 'hard' quests, (ie: scouting/gaining provinces/sectors or doing research, etc...) have an alternate option that isn't a complete middle finger.
(ie: 'Scout a Province OR Finish 12x 24hr productions in workshop equivalents' vs. our current BS of 'Scout a Province OR Research a tech - so screw all you end game players!')
- FoE team can at least do basic kindergarten level math... ie: a ch2-3 city might only have to gain 1000-2000 supplies vs. a ch13-14 which might have to gain 150,000-200,000 supplies!
- The grand prize is actually at least 'decent' and worth the space regardless of chapter/era progression. (maybe not any extra train cars, but even an end game player who has no need for coins/supplies/goods will still the enjoy the 12%atk boost & daily kp's.)
Elvenar version;
- quests give incrementally increasing currency, so it may take ch1-5 players especially days before they can even open more than 4-5 presents. (hope they don't like any of the first few dailies!
- even 100% completing the entire main quest line + actively picking up event incidents around you city will NOT earn a fully evolved grand prize this time.
- bonus quest line is a fething insult to our intelligence! Really, 20 ribbons for Scouting/Researching/15+ VV's or even multiple 24hr productions from high-level buildings?!
- production quests, especially the goods quests, are horrifically bending pre-guest race chapter players over a barrel and then bashing them with a rusty nail bat...
It's like the Elvenar devs have 0 understanding of plain, basic math, and are internally "testing" these quests by giving their Ch1-5 accounts an automatic 700% relic boost, AND, a bunch of bonus expansions so they can always have max-level workshops w/170% culture bonus to boot!
- prizes have been nerfed in the ground across the board. (okay, so we got Pet Food, but you'll still win way more dinky coin/supply instants, runeshards & 2kp "prizes" for every pet food)
- grand prize is basically steaming crap for anyone beyond O&G's/WE's... hope you're not anyone who's into sentient goods, 'cause it just looks even more awful at that point!
If we thought that the Autumn Bears event was a dumpster fire, then this Winter event is basically that same dumpster fire, only now being fueled by a giant steaming turd & roasting a rotten turkey carcass on top of it.