DeletedUser5616
Guest
Why for all the ribbons to be had do I want to "WIN" a Second Gingerbread Mansion in the grand prize rotation before I've received the 10th artifact?!
Because you only need 9 Artifacts to evolve a building to max L10.Why for all the ribbons to be had do I want "WIN" a Second Gingerbread Mansion in the grand prize rotation before I've received the 10th artifact?!
Not really. At the end of the regular quest section and with maximum collection of dropped ribbons for 1-2 weeks an average player would end up with about L9 gingerbread house, that's pretty much how it is designed. So you've had somewhat below average luck, but these numbers are not particularly surprising (especially if you didn't max out ribbon collections from the city). As you found out by now, spending a week in the bonus section doesn't add to the ribbon count that much unless you're really aggressive with boosts.If that's true, then they made a big miscalculation. I've been in the bonus section for a week and I'm still 2 artifacts away from a fully upgraded building.
If that's true, then they made a big miscalculation. I've been in the bonus section for a week and I'm still 2 artifacts away from a fully upgraded building. Did they plan on most players only getting their gingerbread house to level 5 or 6? I've spent somewhere in the vicinity of 200 enchantments to get this far. That's saying a lot, given that I've hardly used any enchantments at all in the year I've been playing. So, that means I have a lot of them in stock. Still, the difficulty level on this event went up by more than a notch or two.
While the quest system overall is a slight improvement, there's still the major issues of;I have a very large Facebook group, and feedback from virtually everyone is totally negative and most express major disappointment.
My personal feeling is that the new quest list is the most 'do-able' ever - but the shuffleboard is a dismal failure. Combine these quests with the last three-chest version and you have a total winner!
There is so little 'control' for players with the Shuffleboard - no ability to pick the 'filler items' that you personally need to stock up on.
Also the Daily Exclusives are really wasted with this system. All that Artwork that goes into developing them - and the chances of actually getting the one you want are close to zero.
But what is truly revealing about this is that these differently worded quests that ask you to do the same are actually on a cycle. I get them on every second or third quests, but I get them in order!! Do you know how likely it is that happens? It is already pretty unlikely that this would happen once (say a cycle of ~12-15 quests in which every 2nd or 3rd is one of those listed under #2 above, but that they would repeat in the exact same order), but it keeps happening. The way I noticed this was that I realized that I knew which quest is coming! And not because I tried to guess, but because it has been repeating so much that my brain learned the pattern. So, this is telling me that this "fix" is a deliberate attempt to make the quests unnaturally hard. I get the idea to make the quests hard, but this really ruins the game. And, in any case, shame on the developers for doing this behind the scenes machination!
ps: By the way, how is it possible that we only see quests that take a long time to finish repeat (on every other turn) but not those like "produce beverages x number of times" or "give neighbourly help x number of times". These all point to those "random" quests being not random at all...
This event has a lot of changes that I don’t like but I accepted them, such as that every brick cost you 50 ribbons even if you only get one brick which is not fair because you pay 50 ribbons for 1 and 50 ribbons for 2 or 3 bricks. The reshuffle I don’t like either but I would have said nothing and accepted.
...
This is the part that I like the least about this Event. While it may not be completely reasonable, it is, nonetheless, human nature to feel cheated by getting a single brick rather than 3 when they all cost the same number of ribbons.
I wouldn't have made it this far with only regular play either. I am well into the bonusquests and only got enough artifacts to max the first building after that, despite the fact I've bought the eventbuilding to give extra red ribbons each time I collect them from the ground. Without that I would not even be close.That's gonna be tough to do. I'm well into the bonus quests and still don't have enough artifacts to max the first building (though I'm close).
I on the other hand seem to get that freaking scouting/crafting quest regularly and it sucks. My scouting is up to about 90 hours again. And though I don't mind having to craft stuff I only want to craft things I want, while most of the crap offered I don't want/need and definitely feel pissed about having to craft them to move on, spending valuable CC spells on crap I will disenchant about as soon as I collect it, only to be 'rewarded' with 20 ribbons, which is way out of synch with the effort.See, that is the "random, not random" crap still slowing some people down. I think I still have only had to scout/research four times in the entire event, not just the bonus quests. The goods production ones are still what slow me down the most. I think between last night and today I got Produce 112k marble, something easy, Produce 112k marble, something easy, Produce 112k marble. I am still burning MMs and pet food for my Storm Phoenix, and sometimes time instants, to get them done at a reasonable pace.
So I should say I have been averaging completing 4 per day, with some days only one or two, depending on timing, and 5 or 6 easy ones in a row on other days.
Sorry, I will use BUILDING where I mean a building and INSTANT where I mean instant (or artifact since that is classified under the instants in your inventory). INSTANCE to me is something I will not use in this context period since it has no bearing on anything and is not registered in the inventory anywhere. One has SPELLS, INSTANTS and BUILDINGS.For the benefit of others who find this later, this is confusing "instants" and "instance."
In this context, an "instance" is a copy of a building, either built, or in inventory waiting to be built, while an "Instant" refers to the artifacts that evolve the building once built.
Yeah that’s the way I see it; however, that’s one aspect I accepted and went with it but now with bonus quest it’s just too much. I understand they are trying to fulfill all the wishes of every player and each of us plays differently but just 20 ribbons for quest that takes 1 day or longer it’s just really unfair. I mean it’s called a bonus quest and not punishment for accomplishing the quest line too fast or?!? It’s just annoying because probably today I will not get the daily price, since I won’t be able to get 50 ribbons and that would be only for price, which not necessarily will be the daily price.This is the part that I like the least about this Event. While it may not be completely reasonable, it is, nonetheless, human nature to feel cheated by getting a single brick rather than 3 when they all cost the same number of ribbons. In past events we chose, based on the odds of getting a prize we wanted, how many "ribbons" (or other event currency) to spend and how many "bricks" (or other event point items) we'd get. WE made the choice. It wasn't based on some random draw, which we have seen is not really random. So, yeah, reasonable or not, when I get a long run of just a single brick per hammer, I feel cheated.
It is interesting how different people view this.
I see it as one hammer = one brick, and if the hammer manages to break two or three it's a bonus.