Deleted User - 4366037
Guest
I mostly auto-fight my encounters, and on mobile it is obviously the only option, and it seems to me like the auto-fight results are not very balanced. For example, if I am using a full team of heavy melee units against a full team of light melee units (assuming equal squad sizes), my heavy melee units will within with only a few casualties. Even if the enemy's squad size is larger, those types of matches still result in relatively small losses for heavy melee or heavy ranged when fighting against those that are weakest against them. However, I find that whenever I use a full squad of light melee and light ranged, even when fighting against a full enemy team that my team is so-called "best against", both the light melee and ranged fighters always still take a rather significant amount of losses. This inconsistency becomes much more apparent if there is even one type of enemy that is strong against your team. I may lose a couple extra heavy melee fighters if the other team has a light melee unit, but if I am using all light melee and the enemy has even one heavy melee unit, then more often than not I will lose that entire battle.
In short, I feel like the auto-battle results generally do not accurately match the descriptions of each of those barracks fighters (for example) that all have the same 3-star power against those they are best against.
In short, I feel like the auto-battle results generally do not accurately match the descriptions of each of those barracks fighters (for example) that all have the same 3-star power against those they are best against.