DeletedUser2753
Guest
I have a few ideas on dealing with some of the issues confronting both The game developers and their customers, You and me.
The first issue is player retention and lost players on the map.
I have more ideas but that is enough for today, Please give me your comments and reaction, pro or con.
The first issue is player retention and lost players on the map.
- Change the Help screen to add The Wiki to Support and Forum, why should I have to google Elvenar wiki , isn't documentation a form of help. I know this will mean more resources for this stepchild, but it would save support and all of us, a lot of time answering questions.
- Get rid of the buy diamonds that covers the upgrade buttons when you first start the game. This causes confusion and a loss of players that think right of the bat this is Pay to Play.
- Change the Advanced Settings (Gear at bottom right) to add to the email settings an option to allow in-game messages to flow through to the players email. This can be just Yes/No or 5 checkboxes. The default should be Yes or at least the top 3 on.
- Allow from Innogames
- Allow from Members of your fellowship
- Allow from Neighbors who you have discovered or have discovered you
- Allow from All
- DO NOT pass any ingame messages to my email ( note this is currently the way it works)
The benefits are multiple , First Innogame could contact missing players before deleting them, if they don't already. Since players are not online usually and you have no idea really when they plan to be online sending people in your neighborhood messages, like greetings to new players, offers for help and encouragement to come in do help or join a tournament. This could be a way to increase player retention using the labor of the customers. Lastly Mages could contact missing players in a fellowship with the same type of encouragement or a warning of pending ejection from a fellowship.
Hopefully more people would become active if they got an email from another player saying, come back and play with us.
I realize there could be issues and this must be tested first, and spam must be prevented, but I have not seen any real abuse of messaging ingame so far and obviously the code is there already for these setting to be passed to the backed servers along with the email address now collected. Yes a mail server would need to be added and supported but that is a common back-end appliance. I daily get Facebook emails of posts.
The next suggestion has to do with the Trader, map, missing players/goldmines and rune/goods trading. The trader build now is not upgrade-able and in Human looks like a sailing ship. My impression of a trader is not just a town merchant as it is now but someone that goes to the frontier of an area and sets up trading posts and may sail further to undiscovered lands to trade things with other civilizations or tribes. Here are three levels of upgrade for our traders.Hopefully more people would become active if they got an email from another player saying, come back and play with us.
I realize there could be issues and this must be tested first, and spam must be prevented, but I have not seen any real abuse of messaging ingame so far and obviously the code is there already for these setting to be passed to the backed servers along with the email address now collected. Yes a mail server would need to be added and supported but that is a common back-end appliance. I daily get Facebook emails of posts.
- Allow all players to replace a blank space or goldmine in their discovered area one Trading Post. This should be inexpensive but is a benefit since you could place it at your edge within someone eases discovered zone. Once placed all those that discover a trading post get fair trades. One trading post allowed only, it could last a period of time, 47 hours and cost to renew if you will pay because of a net gain. You can move your trading post around as long as you have missing players in your zone.
- Second level is that you can create one Outpost anyplace outside your discovered zone if you can find a blank space/deleted player to set it. This should cost more since you can search out places within a discovered zone of someone that has boosted goods you need. Same time limits.
- The top level will be called an Expedition where like level two you need to find a open spot someplace. You must pack lite and can only trade valuable rune shards. If you land in someones discovered zone your runes are listed to them and whoever discovers you can make an offer. Shorter time limit like 23 hours since Expeditions are costly and you will need to keep moving.
I have more ideas but that is enough for today, Please give me your comments and reaction, pro or con.