Has there been any indication in Beta when the new tournament format will reach the live worlds?
INNO wants to level the playing field in the tournament between the seasoned player and the casual player. If that is the real goal, the easiest way to do this is to enforce the TOS and restrict those folks with push accounts, rather than re-engineer the game to bottleneck their KP which they don't need anyway. First INNO came up with ways to feed us KP through events and buildings. They went out of their way to make tournaments easier with FP, BB, VV, ON, UUU, MM, ELR, DA plus a few more acronyms I overlooked. Now they have come full circle on both. Stop the knee-jerk response to large push accounts. It makes you look bad and those who abide by the rules are always hurt more than those who don't.
Pushing is a violation of the TOS, rules that INNO made, and has the option to change. They chose not to change the rules nor enforce them. The statement is a contradiction. The writer claims they level 8 wonder levels without pushing and previously states "start pushing AGAIN" which is an admission they were pushing at some point. My time is capped out playing 3 cities. I can't imagine playing 25 separate accounts for KP. The game isn't worth it.This week someone responded as follows,
If I can't play the tournaments anymore as I please and that is taken away, the only thing left to do is to start pushing again into oblivion and just max out all the wonders
The goal of making pushing less interesting might backfire instead it seems.
I do not really understand this "anti push" move as they named it. because there are other ways to boost wonders without pushing.
I leveled like 8 wonderlevels last week without pushing a single point, if there is a will, there is a way.
I'm curious to see how much of a gap there will be for the newer players who don't have an evolved brown bear or fire phoenix. I hope they aren't developing a formula that assumes those buildings. They made a mistake in making event buildings so good.I agree that we don't know what inno wants, what they have made clear didn't touch on this aspect. We don't know if it is KP related, competition related or something else. I do suspect they don't want winning a tournament to be about who has the most provinces. While this will obviously be a factor to a certain point, I don't think they want it as the deciding factor as it currently is.
I don't however think it is related to scoring 10,000pts discouraging other players and if it is they are seriously misguided. At the moment if people are dismayed by that it is only because 10-18K pts is top scores, wind that back to 3-5K as top scores and people will shift their understanding and then be dismayed by 5K scores. We have seen this already in reverse as scores grew. Currently it is a somewhat even progression in pts, with the new system the gap between 2K and 2.5K pts might be massive (picked random numbers). In current system getting an extra 500pts is somewhere between 10-20 provinces (approx) where you can do a bunch of round 1 or a bunch or round 6 or anything in between. The new system if you want to make up that 500pts it is going to be a pain staking slog of goods or troops. Of course I am talking about higher point levels not going from 500 to 1000pts as that is achievable in easy fights.
I am curious to see how many more 10 chest fellowships there will be, this certainly looks way easier for people to get to 1,600pts. But its the top end of the competition and the implications that has that will be interesting in terms of balance.
For those talking about the KP aspect, spend some time considering the massive jump in KP needed in chapters 15, 16 and expected 17. If they scale the KP back too far they will create a gap between players who got through with old system and those who didn't. This gap not only applies to tech but also to wonders. The places to spend KP are ever increasing (new chapters, new wonders, new wonder levels) but the sources of KP only increase as your town grows and you can farm more form tournaments (or certain wonders/event buildings). They need to be very careful not to create a large gap that newer players can't cross. Most changes over the past few years have made it easier and easier for new players to progress faster and faster than the first group...we will see what direction they choose to take.
I'm curious to see how much of a gap there will be for the newer players who don't have an evolved brown bear or fire phoenix. I hope they aren't developing a formula that assumes those buildings. They made a mistake in making event buildings so good.
Mike, I think @CrazyWizard was reporting what someone else had posted in the beta discussion:The writer claims they level 8 wonder levels without pushing and previously states "start pushing AGAIN" which is an admission they were pushing at some point.
He then went on to talk about what he did last week. With a tourney average of over 18K points in his main city and a score of 20K+ in last week's elixir tourney, it's easy to see where he would have gotten the kp to level those wonders without using push accounts.This week someone responded as follows,
If I can't play the tournaments anymore as I please and that is taken away, the only thing left to do is to start pushing again into oblivion and just max out all the wonders
Your first point seems to conflict with your later point. Sure, there are less clicks due to less encounters. But with every encounter being randomized, it could end up taking *more* time as you now have to sit and analyze every encounter, especially with such high squad sizes where losses could be massive. And some encounters will likely only be winnable through manual fighting (like the Spire). Currently I use autofight for the tourney since I often go 30-50 provinces deep, but use manual fighting often in the Spire, especially in later stages. This slows us down considerably (and is even harder on mobile players who don't have this option).One has to stop and think now rather than brainless identical click-click-clicks hundreds of times.
Seeing that the enemy troops as things stand are virtually random, it is no longer possible to plan in advance; one just makes equal amounts of every kind of troops and hopes for the best.
This means that the crafted five-day expiring buildings that boost Mages and Archers are close to useless.
I enjoy doing many provinces. For elixir, I did 50 provinces for 6 rounds. Extremely rewarding, but it took time and effort. With the proposed changes, this may no longer be possible and that simply kills my enjoyment entirely.The problem I am finding in Beta is that troop requirements escalate rapidly province by province and round by round - so you will have 60 squads in province number one, lose almost none in fights - and by the time you get to province #20 you only have 2 squads to fight with!
It seems that fighting all the way is a thing of the past. Now you fight the first 15 or so provinces on day one and cater the rest, if you wish to go further...
Seeing that the enemy troops as things stand are virtually random, it is no longer possible to plan in advance; one just makes equal amounts of every kind of troops and hopes for the best.
This means that the crafted five-day expiring buildings that boost Mages and Archers are close to useless - because there is no way to predict if you will need them that week. Perhaps it would be better to replace them with a five-day building that boosts the attack of ALL units?
It was someone I personally know as a high level tournament player.Mike, I think @CrazyWizard was reporting what someone else had posted in the beta discussion:
He then went on to talk about what he did last week. With a tourney average of over 18K points in his main city and a score of 20K+ in last week's elixir tourney, it's easy to see where he would have gotten the kp to level those wonders without using push accounts.
From what I've understood from his posts over time, he has made his own game out of competing with pushers by maximizing his city by following the rules (and done a really good job of it from what I can tell, as well ) Also, he has been outspoken about the various game mechanics that, if or when implemented, actually increase pushing and that's what I think he's saying here as well.
If I'm wrong, he will no doubt be along to correct me.
If there is a will there is a way, wondersearching is another option that can award some good rewards for the price of time.Pushing is a violation of the TOS, rules that INNO made, and has the option to change. They chose not to change the rules nor enforce them. The statement is a contradiction. The writer claims they level 8 wonder levels without pushing and previously states "start pushing AGAIN" which is an admission they were pushing at some point. My time is capped out playing 3 cities. I can't imagine playing 25 separate accounts for KP. The game isn't worth it.
And lastly:
5. Add a way to access "training fight" encounters from the barracks where players can practice fighting with various troops without any troop losses. This would allow new players to learn without being demoralized by crushing losses and allow even experienced fighters to learn nuances of specialized troops and how to tackle the more difficult encounters (such as multi-wave fights).
If they did the following, it would be much better:
1. Reduce tournament encounters from 4 to 1 as proposed.
2. Make tournament difficulty scale based on *mandatory* squad size only, ignoring expansions and AW levels.
3. Make optional squad upgrades *improve* our ratio vs the enemy.
4. Increase the difficulty of later provinces, but at a much slower rate than is currently proposed. Province 20 in round 1 should *not* be more difficult than what we currently face in round 6!
And lastly:
5. Add a way to access "training fight" encounters from the barracks where players can practice fighting with various troops without any troop losses. This would allow new players to learn without being demoralized by crushing losses and allow even experienced fighters to learn nuances of specialized troops and how to tackle the more difficult encounters (such as multi-wave fights).
Wondersearchers are generally looked down upon. No FS likes them to come in and rob them of KP
I didn't realize that donating to wonders outside your fellowship was called wondersearching. I routinely donate to my active neighbors AW's because they have wonders that I need runes for and it's just the neighborly thing to do, like visiting and trading.
Too bad Crazy isn't in any neck of the worlds where I am.... I would love more contributions...lol