SoulsSilhouette
Buddy Fan Club member
Maybe they should FIX THE NEIGHBORHOOD problem instead of rejecting ideas that actually strengthen the bonds of fellowship... just a final thought.
If they aren't so discouraged by the lack of trades that they quit what appears to be a dead game before joining one, and not just any FS will do, it has to be one quite strong in trading for this change to not adversely affect them.
That's the whole problem with this idea: there are loads of players without great fellowships and many in mediocre neighborhoods, and this idea makes the game worse for those players.
I don't see how that supports your idea at all.Maybe they should FIX THE NEIGHBORHOOD problem instead of rejecting ideas that actually strengthen the bonds of fellowship... just a final thought.
Again, this compounds the issue and points to FS only trades making things worse, not better.Plus even when in a decent neighborhood, new players have to deal with the Trader fee for nearby neighbors they have not discovered yet.
So Untrue. and for you to assume I even think that makes me assume you have no idea why some chose to play solo.but what you are essentially saying is that nothing should be put in place that doesn't support your style of play.
First, I'm not aware that this idea has come up before. But I'm a relatively new forum poster so perhaps it was before my time. Second, can you tell me who it is in Inno with whom you are in contact to know why they have rejected this idea? Having such inside contacts must be great and quite helpful Perhaps you could have them post something explaining what you apparently have know, so we can put this whole thing to bed once and for all. Oops... a bit of sarcasm there.If they aren't so discouraged by the lack of trades that they quit what appears to be a dead game before joining one, and not just any FS will do, it has to be one quite strong in trading for this change to not adversely affect them.
That's the whole problem with this idea: there are loads of players without great fellowships and many in mediocre neighborhoods, and this idea makes the game worse for those players.
That's it.
- Players in a great FS are already fine. This change would help them a little bit.
- Players who are not in a great FS struggle a little. This change would cause them to struggle more.
Aj and Ash can(and probably will) continue for a few more pages, but essentially that is what it boils down to and it's the reason why INNO has rejected the idea every time it has come up.
Nope, and as Ashrem said, I'm not willing to sit through those videos again. Perhaps I was even exaggerating or paraphrasing when I posted that over 2 years ago, so feel free to change the number to anything you like.Do you have the link where the devs say 90% of trades? I'd like to see the reasoning for the number because, frankly, I don't believe it. But .... on the other hand, there may be reasons my reasoning has not reasoned. Thanks.
You seem to want to deny or discount any gain. I think the gain would be greater than the loss to players outside the fellowship.
And we keep arguing that people not already in fellowships are vulnerable and already too likely to quit while people in fellowships already have a stronger support system and are much less likely to quit. it doesn't matter if the increase of in-fellowship trading is larger than the decrease to external trades. that doesn't help player retention. As Soggy tried to get across, any loss to external trades is a negative for the game. It doesn't matter how much it improves the strength of fellowships, it doesn't help the game's biggest weakness, retention of new players, it makes it worse.I've argued that the impact on the average outside the fellowship player would be minimal
The video referenced in the second thread above is this one: https://www.facebook.com/watch/live/?v=1281632048592690&ref=watch_permalink, which is quite specific about their concerns, but does not have the 90% figure. I'm not prepared to go through the other 14 Q&As, and I suspect Soggy doesn't want to either. It's painful enough listening to them the first time, because the questioners don't always use the right terminology and the the Q&A participants don't have English as their first language.
It has zero possibility of affecting the people in question, because even if they are in a fellowship and can use the button, it doesn't remove those trades from being available, only from being available in that view. That is not remotely like creating a set of hidden trades which there is no way for them to access no matter what they do.You can now remove everyone but your fellowship. How did that effect trades with those outside your fellowship? It is doubtful it increased those trades but, apparently, it didn't reduce them enough to affect the overall trade volumes between those in and outside of fellowships. [.....] And if the "buy only from my fellowship" button didn't significantly affect the trades going to those outside the fellowship, why would a "sell only to my fellowship" have any more affect?
Only on pc. Mobile players do not have this option.You can now remove everyone but your fellowship
I wonder how many people play on mobile?The "buy from my fellowship only" button may be the closest measure we have to the affect of a "sell only to my fellowship button," and it's, affect was apparently, not enough to be concerned about.
I have at least 2 former PC players that have switched to almost exclusively mobile. I have several players that are mobile only and have never played on PC. I myself play about 50/50 between mobile and PC as having access to mobile allows me to check in more often when I otherwise wouldn’t be able to. Plus I know people who use mobile when they’re having computer problems and otherwise might not be able to log in. I see more ads for Elvenar on my mobile apps than I do in other places. According to RealWire Inno’s growth between 2018-2019 was due to 37% of all revenue coming from mobile players so I can only assume that mobile players make up a healthy number of players at this point.I wonder how many people play on mobile?