Can we get some actual info on what chapters MH's are increasing and what chapter MH's are decreasing??? And by what amounts???
2. Here again, you're helping the bigger cities; but, what about the little guy? Their production needs to be increased as well. Those cities are having a tough time making enough goods to trade. Increase their goods. The upper level buildings are producing enough.
I have a problem with at least two areas of this upgrade.
1. I don't have a problem with decreasing upper level main halls. I do have a problem with decreasing lower level main halls. They are the ones who need the coins the most. They need to be left the same or increased, not decreased. Many players depend on those coins because their completed research does not allow them to make enough goods for trade, thus they wind up trading with the wholesaler.
2. Here again, you're helping the bigger cities; but, what about the little guy? Their production needs to be increased as well. Those cities are having a tough time making enough goods to trade. Increase their goods. The upper level buildings are producing enough.
AND, INNO should have bigger fish to fry! Tinkering with the Main Hall instead of the Moonstone Library Set is just a slap in the face!I need my coins as well lol.
Spire ain't cheap.
This has nothing to do with Inno just feeling like upping the production. There was a bug/glitch related to this reported on the Beta forum and then fixed. The tier 2 factories at levels 28-31 were producing incorrect amounts and the new amounts are what they should have always been producing.
What? Yes it is. Right there at the bottom of the mobile section of the changelog.Yes! I came here to say that the best change wasn't even listed, lol. Mobile trader now has a fellowship filter. Fantastic, much- needed improvement!
I see it now, but am fairly sure it was not there when originally posted.Yes it is. Right there at the bottom of the mobile section of the changelog.
You are correct in that it was added later. It was brought up in the Beta Spoilers page as missing and then the original post was edited to include it.I see it now, but am fairly sure it was not there when originally posted.
We're working on a "compromise" for this, which should hopefully be added to the next update. We're hoping to change it so that group messages can be permanently deleted, and messages between 2 players will revive if someone replies. Nothing is guaranteed until it's announced in the release notes, so don't shoot me if it doesn't happen the next update!I don't seem to be able to 'leave' fellowship messages anymore. Or rather, I can, but as soon as someone replies to a message I get it back in my inbox.
But...the announcement makes no mention of there being an edit. Compare to the 1.117 update announcement, which does include a note that it was edited in the lower-right corner of the post. Doesn't that mean it went up as-is and hasn't been changed since it was posted?You are correct in that it was added later. It was brought up in the Beta Spoilers page as missing and then the original post was edited to include it.