Needles, Flying academy, dragon abbey, timewarp, shrooms.
Similar to samidosage, as I am a fighter.
Timewarp to get access to your own tournament scedule and allows you to use double boosters. this makes LR and Mage units very powerfull so powerfull theyre basically the only units you'll use. in it htis case the only units
Shrooms because you need a decent production time to keep producing.
Needles and flying academy for improved production rates (thats why you need shrooms to counter it.
Needles and dragon abbey to boost your LR and LM attacks.
Abbey because instant mana is soo nice to have.
but to be real it really needs a 6th wonder to complement it all, the martial monestary / sanctuary wonder.
This boosts your units HP (so they die less) and gives a lot of culture especially late game. and the improved culture makes it easier to make a lot of supplies, supplies you need to keep those unit factories working.
So I would like to stretch the 5 limit to 6 and try to squeeze in the monestary as it's actually really needed, but everyting else is optional and nice to have.