Definitely feels like clickbai at times coupled with FarmVille with buildings instead of crops the main difference is no posting to the world on your homepage that you had a very successful apple harvest...........I truly wonder if the debate between auto-collect badges vs tedious labor collect badges will ever be resolved until Inno actually puts some love and effort into designing a Fellowship Adventure worthy of even the energy it takes to debate. It was a great concept and then I feel like it was rushed into being, rather than having time to develop and really flesh it out. An event style series of tasks but with the requirement that a fellowship communicated with each other, coordinate and agree? Great concept! Horrible end product..
What we got was a ton of mindless and meaningless clicking to complete tasks which may or may not get used if or when you're logged in at the time they are needed - for very little reward.
To improve this they have
1) reduced the number of clicking - but left the clicking itself mindless and meaningless...which means eventually even the reduced clicks will feel like too many, and
2) gave us a pit which now excepts all badges - only great if your fellowship enjoys or plays the pit and if you are logged on if and when it's time to play the ones you have.
Why not an overhaul? Why not keep the concept cuz it's great...but really do some re-thinking about how the game functions?
....and I bet we'll all be less focussed on the collection process.
- Give us some decent interface tools for this heightened time of communication...
- Scale the rewards to match the group effort like the spire does...
- Make the process more exciting (add mystery reward chests along the paths, or hidden potholes/markers with surprise badge requirements, etc),
- More engaging (give us a way to count and organize badges and badge distribution beyond the stupid and endless message system),
- Feel more like a group game (have a window within the FA map showing which players are currently in the map with us)
Right from your first post on the subject(as far as I could find) you started with calling people babies(link):find a post where i have belittled someone and show me
This is where I and others get a little...confused about your position on the subject.honestly if the programmers added the rollover feature as part of the game, it doesn't effect me or the fellowship other than making it where players do not have to pay attention to what they are doing
Ok, I'll grant that I don't have exact numbers, but I think it's a pretty good guess. I'll take you through my thought process and feel free to pick it apart, it's entirely possible that I have erred.as far as how many want it one way or the other your math of a VAST MAJORITY is a guess at best not a fact
So we can't come to any sort of decision because we don't have certainty? That seems a little limiting.when the majority of players come in to forum and vote i'll count the numbers, till then it's all guess work on the numbers and anyone saying otherwise is just making up numbers
Would you mind going into a little more detail as to how you think rollover could be abused?why include a feature that can be abused
Ok that's simple:imagine all of them filled with l1 workshops and t1 factories where 1 clcik and swipe acquires 100's and 100's of badges at a pop and tell me that wont happen ..
No, it's not though, because the choice is between no change vs change, so absolutely one of those "wins"neither wins is exactly my point
Yeah...that's the goal. A better interface = more enjoyment, that's why these threads pop up every 2 months for years now.Come on... just enjoy playing...
I agree! I think it should be even more of an impressive accomplishment and to that end we should add an "awesome" popup after each collect just to see who's really skilled a the FA.And the super-competitive fellowships that complete every single waypoint and then spend days in the Pit should have to work for that top 10 finish.