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looks like it takes some time for the rewards to be distributed
since you are trying to be clear. How many employee's play this game? How many of them are driving that 1% up? Years ago I was a tester for a different game. I was one of many. I had unlimited everything.To be clear, players set the bar, not the game developers.
If the top 1% get a score of 300 then you need 300 to be in the top 1%
If the top 1% get a score of 500 then you need 500 to be in the top 1%
It's like an auction.
does it still exist?since you are trying to be clear. How many employee's play this game? How many of them are driving that 1% up? Years ago I was a tester for a different game. I was one of many. I had unlimited everything.
Hung in there 4 silverHoping for the best I play in Felyndal 5 hrs 24 mins left sitting in silver with 313 n silver is 280 mite of changed since I looked. The answer will b there when I wake in the morning
Ain't silver league 5% of the population? doesnt that just mean that more FoE players are less active than the elvenar players?Leagues here in Elvenar are going to be far more skewed & swingy since we get extra currencies in many of the chests, which will completely flip the results on their head.
In FoE where the league format originated, you only get the bonus e-mail + random incidents around your city. While the incidents *can* be swingy in nature due to the RNG, it's not nearly as huge of a gap, and active daily players will typically average out enough incident currencies to grab an extra grand prize.
This means that even FtP players, provided they are highly active for the full event, can typically finish in Silver league.
Of course in Elvenar, your league finish now will likely depend almost entirely on how RNG-blessed/screwed you get opening up chests, etc...
My K-world city for example managed about 800 extra currency and made it through the Forge + 11 staffs into the next GP before I went diamond crazy. That actually landed me just into Silver league.
My E-world city though? Made only 360 extra currency from the chests, and fell about 11 staffs short of the Forge and was middle of the pack in Bronze league.
So yes, my main fear about leagues here was true, and your finish will depend entirely on winning bonus currencies vs. actually being more active & better at playing the game than the guy next to you.
So my conslusion would be that there are more 1 time per day login players in FoE than in elvenar.
yes that game still exists. But no where near the level it use to be at. Has about 1/10th of the players it use to have. The value of the company has dropped drastically as well. But I get it. Make a game, rob everyone. Then start over with a new game, and rob them.does it still exist?
Almost certainly no more than 1 or 2 in the top 5% per server, if any.since you are trying to be clear. How many employee's play this game? How many of them are driving that 1% up?
You can't even take pride in getting 1st spot... you can only say "i got lucky, gee, i'm so skillful".
So that was my strategy, anyway, and I didn't waver from it no matter how good the dailies were.
Well, I finished up in silver, and I didn't spend a single diamond. Over the course of the event, I won in chests maybe up to 500 currency, or very close around there. I got the complete set several days before the end, so that 500 was not the reason I earned the set. I would have just gotten it on a later day if I hadn't earned that currency. And of course, I think I picked up every single random drop around my city. I might have missed one or two due to sleeping but not more than that. I was in bed at 10 or a little after and up at 5, and it was the first and last thing I did. And I only went for 18s and 45s, and if I didn't get either, then I went for the 27s. Others told me no, you shouldn't go for the 27s because that's very slightly more per staff than the 80s (27 vs 26.5), but I disagreed with their math. If you can use just one 27 to get to a 45, then that's 72 currency for 3 staffs, not 80 for 3. If you can get to an 18, then it's even better. 9 times out of 10, you don't have to hit 27 twice in a row, but even if you did, a 27-27-18 is still better than 80 for three staffs. Even 27-27-45 is better per staff.
So that was my strategy, anyway, and I didn't waver from it no matter how good the dailies were. I think I'll use the strategy the next time around, unless they change things drastically. It worked for me. Now, I'm just trying to figure out if I even want the set in my city, and whether what I'd have to get rid of is more important. I am really not sure why I wanted it.
I agree.I also played as if there were no daily prizes. Eyes only on the grand prize. I think in this event we may have had a path A, play for the dailies or path B, play for the grand prize choice. Based on all I have read here, kind of seems that way.
Yep the strategy of law of large numbers. In essence, the more cheaper options you choose, the larger sample size you have to find 18s and 45s. I used this strategy too and won 263 staves. During the event, I only won 345 extra knowledge throughout the entire event + 100 from the email and had basically 100 left once I hit 260 (probably a little more than that as I switched to 80s and 89s once I knew I had enough).
THIS.meanwhile you can hear only crickets chirping... and will for a long time before these turtle paced inno devs even open their mouths on the subject of this RNG League crap. I can barely stomach this game right now.
Ummm, no. He's saying that FoE isn't infused with RNG garbage to the point in FoE you will do everything and almost for sure get top prizes as opposed to having to struggle sometimes here just to get a full set even.
Bonus currency in Elvenar should not decide whether you are 3rd or 2nd or in some bad cases whether you can even have a full set.
The swings of randomness are so great in Elvenar they literally defeat the purpose of actually participating in all the quests in some cases.
3rd place in Elvenar can mean "did all quests and didn't gamble away lose your currency"... and 3rd place can also mean "i didn't even bother to do all the quests and reached the bottom of Bronze".
Who devs a game to lump both types of players in to the same damn reward slot?
You can't even take pride in getting 1st spot... you can only say "i got lucky, gee, i'm so skillful".
Do I want to play a game where every month or so i'm forced to deal with this random garbage and get lumped up with the partial active players in rewards?
No. I'm only continuing to play because i hope INNO changes this garbage setup soon.
But turtles walk pretty slow... maybe too slow to bother with.
I'll give it a little time.
(insert cricket chirping sounds)
That's not how the law of large numbers works.