1) Again how does the level of the MH affect the game mechanics, I see it as a warehouse.
2) From my 2 weeks/3 villages of experience this is more a space management issue than a resource one. Once you have a Trader, most resources can be acquired within a day.
3) Tbh, the overscouting issue has only been an issue when quests demand that the encounter be resolved by fighting. With a properly managed gold/supply/goods source all the encounters can be negotiated (until they require T2 resources before your research allows you to build the manufacturies or acquire enough T1 resources for 2 star trades.
4) What is 'cater costs'? I have been dutifully polishing every possible neighbor daily for every free bonus I can get. About 20% of those polished by me reciprocate (depends on server pop - Arendyll vs Harandar).
I am so sorry, thought I replied to this days ago, just saw I didn't ....
Yes, Chapterize, bringing all placed bldgs to current chapter, excluding
if you are specifically leaving a few in earlier chapters.
now MH... ( Im CH4 ) my last MH upgrade only happened cause I need'd a bigger
cap. to do a scout, and I'm almost up against that again.... Earlier to this, It was
always I need'd more armories/manufacturing than I did a bigger cap to MH.
I remember a point where to upgrade MH , per a personal task, would cost me
20% T1 production. That was when I said heck no, and from then on, only upgraded
my MH when I need'd to, not when the prompts were telling me to. Because of that,
I was able to grow faster, and have more goods to cater Spire with this whole time.
I top the Spire every week and cater most of it. While Spire is open, I never come
close to redline'n ( max'n out ) my MH cap. So only 2-3 days a week am I redline'd
and that allows me to be fully prepp'd come next SPire opening. I never said don't
upgrade MH, just don't follow the personal tasks for that if ur a CH1-3 player. Just
upgrade MH when it makes sense to you, is all I said.
Overscouting early on, and in CH1-6, in my opinion of 4 things....
Being gung-ho, and since CH 1-3 require so few provinces to advance, its very
easy just to plow thru till ooooops, very-hard..... Next is the trader fee, and wanting
to increase no fee ppl, you scout out further, faster... Then there's just wanting more
provinces for relics in tournaments... and finally ya got Event tasks that propell
very new players to close even more provinces..... Yes maybee this does clear up
by say CH8 or above, but this thread is about CH1-6 issues.
"cater costs" , ya know negociating.... mainly I'm talking Spire Cater costs, I barely
notice loss of stuff for regular or tournament encounters. So lets say I plop down
4 expansions I have save'd up..... that next Spire will be more expensive, and notice'able.
If its not a net gain between add'd production due to add'd space, and add'd loss
due to Spire being more expensive for 42/48 caters, then right now for me its not logical
to place any expansions, for me.
My (2) CH3 cities are tiny, they top Spire every week and do 7x6 in tournaments.
Just like
@crackie , they instantly could top spire as soon as they hit CH3, due to
not repeating mistakes I made in my main city. They make more than they use each
week, thus are building up both goods/troops.
OP's focus is CH1-6 ... and I believe that untill you hit 700% x3, your city is in enough
flux, that balancing out Event bldgs vs production is iffy @ best. I really like'd this
topic cause its basically ferret'n out things that will make a CH6 player, much better, to
then move on fwd thru the game.