There seems to be a breakdown in communication.It has nothing to do with the cities themselves "not being designed for it", but rather everything to do with the devs being too bloody lazy to add a couple lines of code that would simply keep sentient + ascended goods out of the negotiation options! (...especially in the Spire!)
If the Spire were to stick to just Orks + Mana + Seeds as the only decaying resources that could potentially be needed for negotiating, things would even out a helluva lot better.
I agree that I'd like to see sentients out, but those are the least of my problems. Whoever decided to make orcs crazy hard to keep up with in chapter 16 must have been Simon Legree. I have four maxed armories and 10 orc nests, and I run out as fast as I can make them. I'm going to have to find room for a dozen more orc nests ... maybe then I'd just break even. Catering the spire is horrendous when they want orcs. Funny how in 15 I thought I had too many orc nests ... HA!It has nothing to do with the cities themselves "not being designed for it", but rather everything to do with the devs being too bloody lazy to add a couple lines of code that would simply keep sentient + ascended goods out of the negotiation options! (...especially in the Spire!)
If the Spire were to stick to just Orks + Mana + Seeds as the only decaying resources that could potentially be needed for negotiating, things would even out a helluva lot better.
My other city is on the EN server and we're praying the don't muddle with any formulas in the foreseeable future where undoing wonders is not possible. We've built over 100 wonders on the first day and still going strong on Day 2. Pretty much if you have some high chapter cities, they're gonna be giving away early wonders like Golden Abyss to everyone. *bites nails nervously*The runeshard for KP has gone to the international live server. When do we get it?
If they do not change the stats on the upcoming evolving building and nerf its orc production numbers, it will be the answer to your prayers. A fully evolved ch 16 version of it will make 4,850 a day. Which would be the best orc producer ever. For comparison's sake, a max level ch 16 armory will make 3200 daily and a fully evolved ch 16 Witch Hut will make 3150.I agree that I'd like to see sentients out, but those are the least of my problems. Whoever decided to make orcs crazy hard to keep up with in chapter 16 must have been Simon Legree. I have four maxed armories and 10 orc nests, and I run out as fast as I can make them. I'm going to have to find room for a dozen more orc nests ... maybe then I'd just break even. Catering the spire is horrendous when they want orcs. Funny how in 15 I thought I had too many orc nests ... HA!
Sounds great! I'll keep my fingers crossed. (I forgot I also had a fully evolved chapter 16 witch hut ... I guess I'd be even worse off if I didn't!)If they do not change the stats on the upcoming evolving building and nerf its orc production numbers, it will be the answer to your prayers. A fully evolved ch 16 version of it will make 4,850 a day. Which would be the best orc producer ever. For comparison's sake, a max level ch 16 armory will make 3200 daily and a fully evolved ch 16 Witch Hut will make 3150.
Orks are why I'm crawling as slowly as possible through Ch9+Sounds great! I'll keep my fingers crossed. (I forgot I also had a fully evolved chapter 16 witch hut ... I guess I'd be even worse off if I didn't!)If they do not change the stats on the upcoming evolving building and nerf its orc production numbers, it will be the answer to your prayers. A fully evolved ch 16 version of it will make 4,850 a day. Which would be the best orc producer ever. For comparison's sake, a max level ch 16 armory will make 3200 daily and a fully evolved ch 16 Witch Hut will make 3150.
I keep waiting to hit this "orc wall" but still haven't. I guess it must only really be an issue if you cater? I'm in 17 and have 3.5 million orcs. I only keep my orc nests because they give me sentient goods when I pick up.Whoever decided to make orcs crazy hard to keep up with in chapter 16 must have been Simon Legree.
How did you get through all those beer gardens and tea gardens in chapter 16, Sprite? Yes, I do cater the spire and part of the tourney, but still, it was those half dozen beer and half dozen tea that really got me. They need to be fed every 3 hours with more orcs. This is one chapter that you can't even portal profit your way through, at least not until the last few techs.I keep waiting to hit this "orc wall" but still haven't. I guess it must only really be an issue if you cater? I'm in 17 and have 3.5 million orcs. I only keep my orc nests because they give me sentient goods when I pick up.
I'd been hearing about orcs being an issue since I started playing. I've been running 4-5 maxed armouries and 10-12 orc nests (plus witch hut) since I could produce orcs. That's probably why I didn't notice the drain on my supplies. Since I don't cater, I hadn't used many of them before they became ingredients for guest race goods. I had over 3 million orcs entering chapter 16. I also don't mind being tech-locked periodically during chapters. It gives me time to upgrade my AWs (and, to h*** with the additional difficulty on the tournament and spire - I wants them, I'm building them - I'll deal with the consequences as they come).How did you get through all those beer gardens and tea gardens in chapter 16, Sprite? Yes, I do cater the spire and part of the tourney, but still, it was those half dozen beer and half dozen tea that really got me. They need to be fed every 3 hours with more orcs. This is one chapter that you can't even portal profit your way through, at least not until the last few techs.
Why not the universal bear artifact just like the way it used to be?Changes:
- Moon bear Artifacts and craftable building will be phased in instead
Why not the universal bear artifact just like the way it used to be?
I saw some in neighbors' cities, and checked out the stats. They are adorable and very productive! My goal is to have all birds and bears.Oh my! I have one in my 1st city ~ thought it was fully evolved, but it's only level 9! So that will be nice for me, too. @Tehya1 ~ it is so beautiful, too! very cool looking
I want a Moon Bear also! The pet food effect is not great and I doubt I would ever use that. But at high levels the Moon Bear is a great producer of sentient goods and it also gives 3 KP a day. Which is really good for a 3x3 building. The other evolving buildings which give 3 KP a day tend to be 4x4 in size.This is great news for me! I want the moon bear!