Zoof
Well-Known Member
I know this is a contentious chapter catered to cantankerous catfolk, but hear me out! Let's pitch this as a way to both satisfy and infuriate everyone involved with MOAR GAMEPLAY as I shall endeavor to describe below.
Details:
As a normal course of gameplay, I suggest a new and damningly huge building for the purpose of generating the oft-coveted Pet Food, which can be quietly slipped into an earlier chapter's optional research tree where nobody but us forumgoers, adventurous players, and/or newbies will ever get to see, let alone pump KP into to realize our dreams come true! To enable us to actually craft the tasty treats we toss to our taciturntoddlers pets, a number of things need to be added to the game which will hopefully boost player engagement and frustration.
1. The building in question should be large and in charge, like the Magic Academy. This encourages players to think very hard about whether or not they want such a facility to grace their already space-constrained metropolis.
2. The crafting tab for the Pet Food should clearly state what "fresh" and new ingredients should go into it. Crafting times should scale on the level of the building (if any) and how rare it should really be.
3. The ingredients gathering should make sense, encourage thoughtfulgrinding gameplay, and hopefully provide a steady source of Pet Food should enterprising players be willing to work play for their fun. Proposed ingredients are as follows:
3a. Bushels of Berries - Delicious, nutritious, and filling. Full of sweets that your Pet is sure to love. Collect them among the random drops around your city a-la Event Tokens, but only when an event isn't running. It allows us to all get into the habit of checking around the city every day onward to eternity!
3b. Brussels Sprouts - Nutritious, but not-so-delicious. The discarded castaways of our society, but someone has to eat them, right? Why not regift them in Neighborly Help chests? They're certainly rare enough, and may actually encourage more people reaching out to their neighbors to polish their soon-to-be-shiny culture things!
3c. Battle-Worn Boots - Your Pets need lots of fiber in their diet to keep them healthy, right? Unfortunately, new boots are tough and chewy and don't have all that much character, so they have to be collected from thedesiccated corpses fallen heroes from the battlefield. Only fully vanquished troops of your own will suffice, since who-knows-what your enemies have been up to with their boots? For some reason, only barracks light melee squadrons have a chance to drop these, but that's okay! Get more use out of fighting than doing the more reasonable thing like using light ranged, or *gasp!* catering!
Pros/Benefits:
This suggestion can help improve gameplay by providing a source of scalable-but-rare Pet Food contingent on utilizing some possibly underutilized aspects of gameplay. Those including, but possibly not limited to: Exploring the outskirts of your cities (or maybe neighbors' cities!), Neighborly Help, and FIGHTING (and losing)! The building itself can be resized to encourage or discourage casual placement.
Cons/Downsides:
I'll admit, I'm unsure of what the devs really want for Pet Food, but implementing this idea would require some ridiculous amount of time and resources to actually implement, as this is a wholly new feature of the game and is probably well in excess of overkill to bring to light. An idle thought on a cloudy day, I suppose?
EDIT: Not sure how I feel about it if players start purposefully throwing those poor light melee troops into the grinder just for their boots.
Miscellaneous:
This is not a serious idea, but if it brightens the day of someone just by reading this audaciously awful article, it'll make my day too
Details:
As a normal course of gameplay, I suggest a new and damningly huge building for the purpose of generating the oft-coveted Pet Food, which can be quietly slipped into an earlier chapter's optional research tree where nobody but us forumgoers, adventurous players, and/or newbies will ever get to see, let alone pump KP into to realize our dreams come true! To enable us to actually craft the tasty treats we toss to our taciturn
1. The building in question should be large and in charge, like the Magic Academy. This encourages players to think very hard about whether or not they want such a facility to grace their already space-constrained metropolis.
2. The crafting tab for the Pet Food should clearly state what "fresh" and new ingredients should go into it. Crafting times should scale on the level of the building (if any) and how rare it should really be.
3. The ingredients gathering should make sense, encourage thoughtful
3a. Bushels of Berries - Delicious, nutritious, and filling. Full of sweets that your Pet is sure to love. Collect them among the random drops around your city a-la Event Tokens, but only when an event isn't running. It allows us to all get into the habit of checking around the city every day onward to eternity!
3b. Brussels Sprouts - Nutritious, but not-so-delicious. The discarded castaways of our society, but someone has to eat them, right? Why not regift them in Neighborly Help chests? They're certainly rare enough, and may actually encourage more people reaching out to their neighbors to polish their soon-to-be-shiny culture things!
3c. Battle-Worn Boots - Your Pets need lots of fiber in their diet to keep them healthy, right? Unfortunately, new boots are tough and chewy and don't have all that much character, so they have to be collected from the
Pros/Benefits:
This suggestion can help improve gameplay by providing a source of scalable-but-rare Pet Food contingent on utilizing some possibly underutilized aspects of gameplay. Those including, but possibly not limited to: Exploring the outskirts of your cities (or maybe neighbors' cities!), Neighborly Help, and FIGHTING (and losing)! The building itself can be resized to encourage or discourage casual placement.
Cons/Downsides:
I'll admit, I'm unsure of what the devs really want for Pet Food, but implementing this idea would require some ridiculous amount of time and resources to actually implement, as this is a wholly new feature of the game and is probably well in excess of overkill to bring to light. An idle thought on a cloudy day, I suppose?
EDIT: Not sure how I feel about it if players start purposefully throwing those poor light melee troops into the grinder just for their boots.
Miscellaneous:
This is not a serious idea, but if it brightens the day of someone just by reading this audaciously awful article, it'll make my day too
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