We can't even afford a bag of Cheetos now!
I mean, that might be for the best, all things considered.
.... lets change the requirements instead because that will surely be better for the player ....
Personally, I'm going to reserve judgement on this until I see whether it negatively affects simply finishing the maps for most fellowships. I don't think Inno ever intended the Pit to become the insane ranking battleground it has, it was just meant to keep player engagement by giving especially fast fellowships something to do after finishing the maps. I suspect this badge change was done not as a "player enjoyment benefit", but as a balancing means of limiting the points earned by high-flying fellowships in the Pit, which is theoretically a good thing for the engagement of the player base at large.
For example, if one fellowship finishes the maps handily every time and spends some time in the Pit without going out of their way and finishes with 15,000 points, but another fellowship has its players live online and everything is planned down to a milliproduction and they finish with 80 or 90,000 points...even if they are severely curtailed, they're still going to beat the first fellowship all hollow, but if they end with a score of, say, 40,000 now, that might encourage the first fellowship to attempt competing for a ranking spot sometime, whereas right now, they don't even see the point of doing anything other than the bare minimum to finish, which means they spend 3 or 3 1/2 days on the FA, and then ignore it to the end; kind of the opposite of what Inno presumably wanted when they added the Pit to begin with.
Now how the changes actually play out remains to be seen but that seems a likely motive to me, anyway.