StarLoad
Well-Known Member
That is what concerns me (thinking of the new and small cities)But they don't know that! *carrots dangling*
Ed
That is what concerns me (thinking of the new and small cities)But they don't know that! *carrots dangling*
That is what concerns me (thinking of the new and small cities)
Ed
Critical effect is for a more powerful benefit. I am not sure if I have seen this yet as the effect in the first place appears to be a range as I have had a few repeat successes of the same effect and had to choose whether to keep old or new. Usually these were close but I had one that was a lot better. But been a small town "better" was relative and not knowing the normal range..If the Success Rate is the chance of getting anything from your potion what is the Critical Effect Chance?
That is exactly what it does (see comment below).Learning...thanks...the path I was on didn't let me take a break from filling the goblet. S It just made me use all my goblets till my goblets were gone. Maybe because my recipe didn't work.
What I had not understood and wanted to test was whether the preparation was a separate process from the actual drinking of the potion. It seems that they are one and the same process.
The levels are permanent and do not reset.It might be best for there to be an iterative improvement process for a FAQ on this, and the developers (and forum community managers) really need to be part of the process on this particular topic.
I am most curious (and confused) about the level feature. I am really hoping it does not reset every week because I spent millions of witch points on getting one category to 80 (it is pretty much impossible to get to level 100 on the first turn) and everything else levels 20-40. But I a fly by the seat of my pants guy. I did get 5 successes. I am not positive how many were critical successes, maybe the ones with 16+ hours duration?
When do the results kick in?
Is there some interaction between potion results and levels?
Can I go back and review my results (for the potion)?
Mine had me drink right away too after I picked ingredients and couldn't go back inbetween either. It made me use all the sips at once bc I tried to go back again after the first sip to wait and couldn't.Learning...thanks...the path I was on didn't let me take a break from filling the goblet. S It just made me use all my goblets till my goblets were gone. Maybe because my recipe didn't work.
Ty!Critical effect is for a more powerful benefit. I am not sure if I have seen this yet as the effect in the first place appears to be a range as I have had a few repeat successes of the same effect and had to choose whether to keep old or new. Usually these were close but I had one that was a lot better. But been a small town "better" was relative and not knowing the normal range..
That is exactly what it does (see comment below).
When you make a brew that 1 brew is used to fill ALL the goblets. Your brewing and drinking of the goblets all happens at the same time, when you press brew. So you need to assess you risk appetite for success/failure before you press brew.
It may not be the most obvious but with the recipe below my chances for each goblet are:
This was with 4 ingredients chosen
- 28% Supplies
- 12% coins
- 60% nothing (note 40% success rate means 60% chance of nothing)
- 28 + 12 + 60 =100 each goblet rolls this probability based on the ingredients/recipe chosen
View attachment 14469
Had I chosen 25 ingredients my probability changes and every goblet would be successful
View attachment 14471
- 57.7% coins
- 42.3% supplies
- 0% failure
The more ingredients the higher the chance of success. You can't get 100% success without diamonds and you can't buy more WP (witch points) until after you brew and these reset before the next week.
2 approach options (and a lot more in between)
- Spend as many ingredients as you can for best possible success. Then in study phase buy WP with excess resources to level up potions for next time
- Spend 1 ingredient and expect to fail. In study phase use remaining WP to level up potions for stronger effects in future
You can get awfully close, though. @iamthouth's example here used 24 ingredients with no diamonds and had a 98% chance of success.You can't get 100% success without diamonds
On page 8 I've posted a 25 ingredient combination too that was possible within the Ch20 All-research-completed Witch Point allocation. I have found 3 such combinations so far, I am working my way through the sequence options.You can get awfully close, though. @iamthouth's example here used 24 ingredients with no diamonds and had a 98% chance of success.
Thank you! I thought I had seen that conclusion somewhere but missed the post skimming through the thread again.On page 8 I've posted a 25 ingredient combination too that was possible within the Ch20 All-research-completed Witch Point allocation. I have found 3 such combinations so far, I am working my way through the sequence options.
Based on total research so far (each research adds points equal to the chapter number of that research). You don't need to do new research.I read that witch points to buy ingredients are awarded each week based on research progress. Does that mean chapter research? If so, isn't that going to be difficult in higher chapters where completing even one research a week can get tough?
While that might be a true statement, do we need to encourage the continuation of this kind of behavior or action?Regardless of what is tempting them, I would guess, since game launch, over 90% of new players over-scouted in their first city. The Facebook groups are full of comments from players, not yet in chapter 8, asking about the little green heads.
It is designed to be used every week. You can choose to make a goblet(s) or not. There is no force ( this isn't Star Wars ) involved, and the limit makes it fair for all players no matter the chapter they are in.Its stupid to be forced to use ALL goblets each week
on just 1 recipie..... ( hint to Inno : thats only 1 chance
to entice players to spend diamonds )
Either on Beta or @SoggyShortsIs there a mathematician in the house, or can this be read from game files?
What is the theoretical lowest cost of 25 ingredients in the brewing phase? For 8 non-diamond ingredients, is the possible combinations 25^25, 25^8, or 8^25? What is the formula for increases?
It seems to be roughly 1.54 for same resource, and roughly 1.1 for different resource. Perhaps someone can run this in a programming language?
The lowest Witch Point costs for 25 ingredients I've found is 7383, 7419, and 7432, the latter being the same as Ch20 all research completed Witch point allocation.
I haven't done any detailed calculations (yet). From my experiments I think the lowest cost is start with 4 of one of the ingredients, then 3 of the next, then 3 of the next and so on. But I may be wrong.Is there a mathematician in the house, or can this be read from game files?
What is the theoretical lowest cost of 25 ingredients in the brewing phase? For 8 non-diamond ingredients, is the possible combinations 25^25, 25^8, or 8^25? What is the formula for increases?
It seems to be roughly 1.54 for same resource, and roughly 1.1 for different resource. Perhaps someone can run this in a programming language?
The lowest Witch Point costs for 25 ingredients I've found is 7383, 7419, and 7432, the latter being the same as Ch20 all research completed Witch point allocation.