The question is how big you have to be to get the benefit of the 11th to 19th chests. Take, for instance, the 13th chest. Is is possible for all players to reap the benefits of extra rewards for personal effort at that level? I find it interesting to see people in chapter six doing several thousand tournament points each week -- in essence punching way above their weight -- and somehow it appears someone in chapter 12 can't do the same relative to their size, and reap the benefits of being at the top of the 13th chest effort?
As long as a city has enough open provinces to do several thousand in a tournament, the return on investment for larger cities is greater if they funnel goods to the smaller plays for tournament use. Small cites can do all six rounds in province 15 for my goods requirement for one encounter in province 15
And where does this punching above their weight end? I can do 15000 points in Chapter 15. Would that be enough to get some reward in a 19 chest fs? Not sure, but probably put you in the top 50% of the roster for that week. Thus, it's possible this change could benefit all. Not that it will, but then if that were the rule then the playing field needs to be re-leveled in a lot of ways. And that's the caveat.
Yes. 25 players only need about 7,000 each, so 15 thousand more than covers a FS member who gets nothing.
Since the Spire and tournament themselves don't "benefit players from all markets and all stages of the game," because early players can't even play those parts of the game, there must be some "wiggle room" here. Not enough perhaps, but I did have to point it out. In any case, as my suggestion said, it's not about the formula at this point but about if it can be applied to some aspect of the game. Visitation is just an example.
As with most things, the developers do specific things to entice new players in, others to encourage them to stay, and others to entice long-term players to stay. Every goody that is given to large, mature cities is cutting into diamond sales. If they don't need to do it, why would they bother? Players who are already advanced in the game are probably already content (on average) so them asking for more stuff is probably a black hole from a commercial perspective.
Them asking for things to be enticing to all stages players is a more politic way to avoid saying "No. This idea, which gives free stuff to people who have already stuck around for more than a year, will cut into diamond sales."
I can only speak for how I think.
If the game were mine, a player-generated idea would need to make the game more interesting and encourage people to spend diamonds, not give them more ways to avoid spending diamonds.
Now if an idea was to let chest 19 unlock an extra level of the spire for the following week for players who achieve it, or unlock some other mini-game, developer-I would be all over that.