Mighty Peach
Active Member
The recommendation for Spire Wizard is actually incorrect in this type of scenario. And obviously so.
Very good observation. That's how I always play too.But your 2nd round choice isn't about being correct; it's about gathering information. In my 2nd round choice I would select the red Gem (because it has not been used yet) and then either dust, marble, or elixir - whichever I have most of.
The problem is with the recommendation for the 2nd turn.
We already know Ghost #1 is going to want Supplies. There is no debate there.
To give it Supplies with two turns left doesn't make sense because we can use that slot to eliminate another option for Ghost #2 to narrow it down even further and increase our odds of winning in the 3rd round.
Given the 1st round result you are positive that slot 1 will be the Tools. But your 2nd round choice isn't about being correct; it's about gathering information. In my 2nd round choice I would select the red Gem (because it has not been used yet) and then either dust, marble, or elixir - whichever I have most of. For this example, let's say I use dust.
did I miss what that was, AJ ?The great thing is, I learned something I'd not thought of before.
The recommendation for Spire Wizard is actually incorrect in this type of scenario. And obviously so.
Yeah, maybe. That when you know what one of the slots will be, and you have 2 turns left, you can use the "known slot" to test an unknown resource, meaning a resource you aren't sure where it goes or if it's needed. It's a slight step in increasing the odds, but an important one I've never thought of doing. Nice!did I miss what that was, AJ ?
a bigger step than that, but glad you'reIt's a slight step