edeba
Well-Known Member
I've have played a few games with questlines and this is the only game that you can "lose" it in the sense that where you get stuck can mean having to rebuild an entire guest race, which isn't reasonable and is a terrible design flaw. Rebuilding a guest race is no minor thing. For me, I was already using the space with the orc race when the fairy guest race quests started to appear. With good game design, this kind of thing simply just should not happen. With good game design there would be checks build in, or the quests would convert to declinable once the scouting tech of the next chapter is complete.
A difference in the design is the other games I've played have 3-5 of the quests that you can access/do by scrolling through the quests. So, if you've completed a requirement, it gets ticked and goes away. I've had other games with 3 or 4 quests in the same "event" waiting for something. This game doesn't do that, yet this idea would probably fix this problem.
A difference in the design is the other games I've played have 3-5 of the quests that you can access/do by scrolling through the quests. So, if you've completed a requirement, it gets ticked and goes away. I've had other games with 3 or 4 quests in the same "event" waiting for something. This game doesn't do that, yet this idea would probably fix this problem.