DeletedUser594
Guest
Entering the 5th ring of hexes by any chance? lol Your troops get stronger as time goes on both through troop size increases and troop promotions. Each troop is useful in one capacity or another at different times, in different territories, against different troops throughout the game. The archers are really good against heavy troops- Treants, SwampMonsters, Paladin provided you keep out of reach- they're great in crystal territories where 1-3 Treants can block an opening in the bushes while archers shoot from safely behind.
Dogs/Cannon/Golums will eat them alive so placement and distancing are especially important.
If you scout first to see the territory and then place your archers out of reach you can achieve a fair bit of damage with them. I don't know if you've read the battle guide yet but fighting without the information about troop placement/scouting is impossible. But from the sounds of it you're entering the 4th- 5th ring which is a nasty, nasty zone for elves. There is just no answer to the cannon until you get to Sorceress. It's a good time to explore building a second city lol, maybe a human one. The game overall has a better balance than I thought when I started. Troop improvement, squad size upgrades, battle in general, has an ebb and flow to it. They give you room to fight and expand outward but when you reach the limits of your abilities with the type and size of troops you have it's just time to reel it in for a bit- rebuild, focus on other aspects of the game and come back to it when you're troops are stronger. Don't forget each territory you open now is one less territory available to collect runes from after you unlock that tech.
The biggest imbalance I see in those stages of the game is the disparity between humans and elves in that 4th/5th ring. The humans just waltz through it sending 1 hit killer cerebrus out to wipe out canon while the elves have nothing for what feels like ages.
Anyway- best of luck. Here's a link to the battle guide just in case.
https://beta.forum.elvenar.com/index.php?threads/encounters-guide.488/
I hear that. I have both a human and an elven level 15/dwarven age army in my first two cities The hard part when I'm setting up is remembering who I have! I'll be playing my elven army setting up against enemy formation and I'm thinking 2 treant, 2 archers and a cerberus...doh! Same the other way when using my humans.
I do agree the elven army comes out ahead thus far with sorceress/golums at higher levels. Humans get the edge early but elves overtake them later in sheer force. Human armies still get the tactical advantage imo with the addition of priests. Then you have an opportunity to take on much stronger opponents if you can manage the tactical challenge. Toe to toe an elven army has the firepower and ability to cause and absorb damage but those qualities don't hold up as well when fighting much stronger armies especially if the terrain is a big factor. For me personally the human army is still more fun for those reasons.
Dogs/Cannon/Golums will eat them alive so placement and distancing are especially important.
If you scout first to see the territory and then place your archers out of reach you can achieve a fair bit of damage with them. I don't know if you've read the battle guide yet but fighting without the information about troop placement/scouting is impossible. But from the sounds of it you're entering the 4th- 5th ring which is a nasty, nasty zone for elves. There is just no answer to the cannon until you get to Sorceress. It's a good time to explore building a second city lol, maybe a human one. The game overall has a better balance than I thought when I started. Troop improvement, squad size upgrades, battle in general, has an ebb and flow to it. They give you room to fight and expand outward but when you reach the limits of your abilities with the type and size of troops you have it's just time to reel it in for a bit- rebuild, focus on other aspects of the game and come back to it when you're troops are stronger. Don't forget each territory you open now is one less territory available to collect runes from after you unlock that tech.
The biggest imbalance I see in those stages of the game is the disparity between humans and elves in that 4th/5th ring. The humans just waltz through it sending 1 hit killer cerebrus out to wipe out canon while the elves have nothing for what feels like ages.
Anyway- best of luck. Here's a link to the battle guide just in case.
https://beta.forum.elvenar.com/index.php?threads/encounters-guide.488/
Trade you Cerebrus for the elves Golem 1 & 2 and Treant 1 & 2 (504 hit points!!!) Sorceress 80% attack reduction. Nice.
I hear that. I have both a human and an elven level 15/dwarven age army in my first two cities The hard part when I'm setting up is remembering who I have! I'll be playing my elven army setting up against enemy formation and I'm thinking 2 treant, 2 archers and a cerberus...doh! Same the other way when using my humans.
I do agree the elven army comes out ahead thus far with sorceress/golums at higher levels. Humans get the edge early but elves overtake them later in sheer force. Human armies still get the tactical advantage imo with the addition of priests. Then you have an opportunity to take on much stronger opponents if you can manage the tactical challenge. Toe to toe an elven army has the firepower and ability to cause and absorb damage but those qualities don't hold up as well when fighting much stronger armies especially if the terrain is a big factor. For me personally the human army is still more fun for those reasons.
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