DeletedUser594
Guest
Just for clarity sake ,and so we have the same starting point, let me share the definition that best conveys my intended meaning forHow? You have an advantage in understanding playing 2 races.
Name Attack HP Special Abilities Movement Range/Attack Range
Priest II 14 42 +40% Damage to the target for this round 1/14
- Sorceress II 14 63 -80% Target's attack this round 4/4
tactical advantage:
2. characterized by skillful tactics or adroit maneuvering or procedure:tactical movements. 3. of or relating to a maneuver or plan of action designed as an expedient toward gaining a desired end or temporary advantage.
The tactical advantages for humans vs elves (imo) would include:
---First strike--- Humans can choose to strike first with X-Bow or Cerberus
Elves limited to Archer
Cereberus -
-can often times kill archer or canoneer 1 hit in first round
- can cause significant damage to steinling, golums, necromancer/sorceress
-subsequently can be withdrawn from action for use later as attack or as a blockade<--- great as a late blocker when attempting a moving blockade of 1 or two paladin covering 1-2 archers
Paladin vs Treant
Treants are stronger but the difference is reduced by Paladins 40% bonus against heavy
Paladins can strike without risk of strike back
Paladins can reposition/retreat while still striking
Paladins can strike while protected by terrain or blocking troops//can attack enemy protected by same
Add a priest to the mix and the paladins advantage multiplies.
Priest (Pr.)attack--vs --Sorceress (Sor.)---since you put them together in your question I'll try and make a comparison but don't feel like the two units should even be compared side by side based on individual attributes because the sorceress acts more like a regular fighting unit despite the spell
while using the Priest changes the battle strategy overall to a greater degree imo
But to answer re side x side
Priest attack covers entire battlefield-vs- (4move n 4attack) for Sorceress
Pr. =low (lowest?) priority for enemy troops attack- factors into troop placement
Damage +40% damage caused to 1 enemy by each subsequent attack for one round.
1 Sorceress. weakens 1 enemy units next attack by -80%
1 Priest increases 1 enemies vulnerability to damage for up to 4 attacks that round
The human army has more tactical options and functions better as a unit imo . The addition of the priests changes how you attack bcs you want as many hits as possible on the cursed individual that round. Positioning becomes key to maximize attack while reducing vulnerability by blocking, distancing, drawing off enemy troops etc.
Elven armies just don't feel as integrated to me. It's like a collection of strong individuals vs a team--kind of like watching pro basketball vs college ball.
I haven't fully answered your question- and again-- I am no expert--this is just my take on what I've experienced thus far