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    Your Elvenar Team

Recent content by Archlist

  1. Elementals

    The Maze of the Dark Matter can greatly increase the amount of Mana one can store, by reducing the overnight decay quite significantly. I guess it's a factor that might have gotten overlooked in this discussion.
  2. Easter 2018 Set Buildings (SPOILERS!)

    It's in the same file which lists the odds of the different items in the NH chests, or the chances of the individual rewards given by the Wishing Wells, along with other percentages visible in-game (like the probabilities of prizes in the event chests).
  3. Easter 2018 Set Buildings (SPOILERS!)

    10 Essence per day is way too low even if you collect only two or three times per day. The eggs usually drop more often than once per hour, and the chances to find in them 1, 2 or 3 Essences is 13:3:1, so on average that makes 1.3 Essence per drop. With the assumption of 20 eggs collected per...
  4. Unusual number appearing in the culture tab of the build menu.

    I think they are simply meant to indicate the chapter in which all these buildings become available, but for some reason they were assigned wrong values. Later edit: On closer inspection, there is a distinct pattern to the labels on the culture items too: the sequence goes I, II, I, I, I, III...
  5. Elementals

    They just corrected the bug in calculating the training times which was introduced two or three updates ago -- training time was rounded down for each single unit rather the whole stack, resulting in differing values for stacks of different types in the same military building. Prior to that all...
  6. [20932]KP spent in AWs counts extra in event

    This bug has already been reported on beta forums a few days ago, but apparently the devs haven't got round to fixing it yet: https://beta.forum.elvenar.com/index.php?threads/20932-spent-kps-counted-double-for-quest.10337/ Edit: Found an earlier report where they claim it's no longer...
  7. Reduced Scouting Costs failed to work properly

    No worries, and happy gaming!
  8. Reduced Scouting Costs failed to work properly

    What is the first research in Chapter 3 for you? Should be 'Advanced Scouts', it's the same for every chapter released so far (except Ch.1). They are the ones which have locks over them asking you to complete a certain number of provinces before you're able to put Knowledge Points into them.
  9. Reduced Scouting Costs failed to work properly

    It is asking you to research the 'Advanced Scouts' technology of your next chapter.
  10. Reduced Scouting Costs failed to work properly

    Glad to be of help.
  11. Reduced Scouting Costs failed to work properly

    By seeing that the scouting costs are decreased. The negotiation costs / enemy army size are automatically determined by the price you pay when starting the scout.
  12. Reduced Scouting Costs failed to work properly

    The tech's effect only applies to provinces you scout after you've researched the tech, not the ones you've already scouted.
  13. The Tale of Burukbrak and Gaelagil: Continued

    This is correct, except that the number of available Premium Expansions when they removed the cap altogether was 33, which corresponds to the total amount allotted to the 14 Chapters. Here's the quote from the release notes for version 1.11 (point #2 in section "New Features"): This was...
  14. The Tale of Burukbrak and Gaelagil: Continued

    In this case, it seems you've already bought and placed all 33 Premium Expansions envisaged for the 14 Chapters of the game. One can only wonder what direction the game will take after that, but judging from the devs' comments on this subject, it won't involve enlargement of the playable city...
  15. The Tale of Burukbrak and Gaelagil: Continued

    Oh yes, I completely forgot about the possibility that the Expansions could have been bought before they introduced the cap. So it's totally possible to have more than the current maximum of 29.
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