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    Your Elvenar Team

Early Thoughts on the New Chest System

mucksterme

Oh Wise One
I kinda like it. It is something different and I'm needing things to keep me interested in the game right now.

I actually just took spins for the first time today. I waited until there was a daily prize I thought would be useful. I really don't want buildings I have to find space for. But I mostly fight my way through provinces instead of bribing, so the temp health boost is cool.

My main goal was to win KP or decent time instants.
I got a truck load of kp, but every time i tied for decent instants i got the health bonus.
Oh well. Some week I'll decide to go nuts on a tourny and I can pump my health up to 2x, or 3x and just go to town.
 

The Unbeliever

Well-Known Member
My main problem isn't so much with the rotating chests - as an FoE player it's nothing new to me. ;)

Rather, the main reason I'm not really doing anything with this event;
The. Prizes. SUCK!!

There's a few gems for anyone who's in WE's and beyond, such as the Mana Hut, or the Divine seed building for Halfling/Elementals players, etc... But overall, the dailies are generally beyond crap in this event. :(
Anyone who's O&G's or earlier is basically 'relegated' to choosing between a couple of moderate pop/culture buildings, and/or depending on their playstyle just going after the unit boosters & instants.
Oh, and the set building is beyond a horribly sad joke...

Again, in FoE, not only are set buildings generally all obtainable if you complete the whole quest line, (the Winter set being the lone exception), but the sets are generally also all;
a) nice, simple square/rectangles so they're easy to slot into an existing city.
b) actually worth placing in the first place!!
Generally, an FoE set is half the size of our Elvenar ones (or even smaller!), and typically give out 5-7 hours worth of kp's + 1x 4hr or 8hr boosted goods production. (on top of the coins/supplies/broken shard equivalents/etc...)
Oh, and the biggest point of all? In FoE, if you obtain the full set, you get the full bonus of every piece!

Here, we're still dealing with the same friggin' issues of our set buildings being;
a) beyond unobtainable outside of diamond spending. (or else, your whole event is screwed into only ever picking the 'double days')
b) massive in size, and still odd-shaped making them a complete PITA to slot into one's city.
c) laughably under-powered in what they give, both for their obnoxiously huge footprint, and for the sheer, herculean efforts required to obtain them.
d) even *IF* one manages to get every set building, there's no way to obtain ALL link bonuses. :mad::mad::mad:

*sigh*
Just my 2 cents of random rambling... :p
 

Pheryll

Set Designer
This event did introduce set buildings with the exact same link bonus provided at least one link. The mosh pit and dancing grounds are the same bonus no matter the number of links. I would have preferred the rotating goods based on number of links, like we had in the winter set, so arrangement can determine something, but it looks like we are headed in the direction that full bonus for all set buildings will be naturally given due to the full bonus being achieved in fewer than maximum links.
 

DeletedUser

Guest
The. Prizes. SUCK!!

In. Your. OPINION.

Frankly, I think they're acceptable for the purpose they're intended for. To be used for a limited time, then discarded when something better comes along. Not like they're meant to be kept forever.

Again, in FoE,

I kind of want to vomit every time I see this. I try not to make the comparison myself.

Generally, an FoE set is half the size of our Elvenar ones (or even smaller!)

Smaller is absolutely not always better.

obnoxiously huge footprint

Have you gotten the ship from this year's Summer Event (in Beta)? 7x3. Maybe this is why they've introduced shrink kits for wishing wells...

In FoE, if you obtain the full set, you get the full bonus of every piece!

Nope. Not according to my Christmas set, which I got the whole set of plus doubles. With all those teeny tiny 1x1 pieces I want to squish with my thumb. Even the complete Sakura set does not give you the full bonus of the pieces.

Comparing Elvenar to FoE is like comparing apples to elephants. Same company, yeah, but two entirely different games, and I for one don't need them to be the same.

That's just my pound sterling. ;)
 

DeletedUser1349

Guest
Actually FoE does have event set buildings that must touch. Yep this started in FoE also. We just have many other things going on like historical questlines that only have an upgradable special building that grows as the questline proceeds (you always get something, better if you get further in the questline). As for FoE being easier with better buildings, YES and that is why it is so popular!

As an example, our current summer event has one building and it can be upgraded TEN times during the event. Yes there are also the casino chests too!
 

DeletedUser12171

Guest
I think the prize buildings are fine

In general, over the course of many events, I feel that the prizes are good enough to give a decent leg up on the one's chapter and perform fine until the end of the next chapter. For a non-diamond player, by the time one reaches the end of the next chapter, a new event would probably have come around again, and one can try for new chapter-updated event buildings.

I am against overpowered event buildings. By that I mean anything that enables replacement of regular buildings (bar magic ones of course) to the extent that one's city is more reliant on event buildings than regular ones.
 

DeletedUser7510

Guest
This event did introduce set buildings with the exact same link bonus provided at least one link. The mosh pit and dancing grounds are the same bonus no matter the number of links. I would have preferred the rotating goods based on number of links, like we had in the winter set, so arrangement can determine something, but it looks like we are headed in the direction that full bonus for all set buildings will be naturally given due to the full bonus being achieved in fewer than maximum links.

I might just be misunderstanding you, and I haven't empirically tested the set buildings yet myself, but...

The Mosh Pit and Dancing Grounds provide different Tier 3 goods. They *increase* by the same amount with each added link (i.e., if one link gives you X amount, 3 links gives you 3X amount). There are set buildings that, like some in the winter set, switch the bonus type as the number of links increase, but the link bonuses are (and have always been, to my knowledge) additive. e.g., one link may award a bonus of X goods, while having 2 links gives you a bonus of X goods + Y KP

I am trying, but not very hard, to get this event's set. I am currently ~ halfway through the sequential quests and have mostly opened chests on days with set buildings as the daily exclusive or double goo. I am a couple of chests away from unlocking the Lindworm Area.
 

Laochra

Well-Known Member
I have always looked forward to these big events to get a fresh boost in my city--whether it be new culture prizes, a new pile of coin/supply rainfalls or instants. All previous events, I set a goal to obtain the 2nd GP-thinking that the 3rd GP might be a bit of a stretch for my growing cities. The Herds event last summer was my first major event & I got the 2nd GP & I have gotten the 2nd GP in every major event since then. With this new slot machine version, it doesn't look like I will even make it to the 1st GP, but I am not impressed with any of them anyway. I still have my list of daily prizes that I hope to gain, but the slot machines seem to be set so the house always wins. A few of my cities have not won any dailies, but I am overloaded with AWKPs, yet again.....
With the teenagers.....er......Fairies, eating me out of house & home, I was hoping for a refill on coin & supply instants with one or two culture prizes that could boost my pop just enough to finish off the chapter--though I do not relish the thoughts of what the Orcs might end up making my cities look like.:eek::confused:
 

shimmerfly

Well-Known Member
as an FoE player it's nothing new to me
As for FoE being easier with better buildings, YES and that is why it is so popular!
200.webp
No offense meant to FoE but this is not FoE
 

DeletedUser12171

Guest
A question for all you FOE trumpeters, why do you play Elvenar?

Kinda sick of the incessant whinging of FOE players comparing this and that game. Just because they are the same company? So what? If you want to compare between games, there are innumerably more out there to compare to. More players here is good but it's irritating to keep hearing "FOE this" "FOE that" because they are not the same game, duh.
 

DeletedUser188

Guest
question for all you FOE trumpeters, why do you play Elvenar?
May I ask Why do you even care?
Pulling out my trumpet (hope I make Dizzy Gillespie proud)
I started playing Elvenar before it went live back when it was a closed beta
I was sent a Beta Key in an E mail and decided to start playing in early 2015
After more than 5 years FoE and 3 years Elvenar I am still playing both games because I still find them fun

Kinda sick of the incessant whinging of FOE players comparing this and that game. Just because they are the same company? So what? If you want to compare between games, there are innumerably more out there to compare to. More players here is good but it's irritating to keep hearing "FOE this" "FOE that" because they are not the same game, duh.
Kinda sick of all the incessant whining of Elvenar players complaining about FoE players comparing Elvenar to FoE
When I do it I don't compare Elvenar and FoE just because they are from the same company
Its because they are very similar games that happen to be from the same company
But I guess you never have played FoE or you would know that and never would have made such a narrow minded statement
 

samidodamage

Buddy Fan Club member
I've never played FOE, so my info is just what I've read, but I have a question based on that info:
FOE seems to be one of those games where you can go to bed at night, get up the next morning and things have been taken from your city by other players while you slept. If I'm wrong about this mechanic, just ignore me; the rest of what I have to say won't make sense, lol. If that is the case, I can see where that introduces a level of challenge that doesn't exist in Elvenar. So it makes sense to me that they'd balance that with other things that seem to always be mentioned: better event buildings, more space due to building sizes, higher amount of whatever the kp equivalent there is, etc. It seems to me to be impractical to expect them to bring those things to Elvenar unless they also add something else that increases the challenge as it would make the game unbalanced.
Feel free to tell me I don't know what I'm talking about...because I really don't...that's why I'm asking.
 

DeletedUser

Guest
@samidodamage Actually, you know exactly what you're talking about.

Your neighbors attack your city and if they breech your defenses, they have 24 hours in which to rob you. Most of the buildings can be plundered. Some players only attack for points but don't plunder, or attack and plunder because it's a quest requirement. Yep. Quests that require you to attack and plunder a neighboring city. They can be declined, but a lot of players do all of the quests, so...It is Forge of Empires, after all, so if you're going to play it, you must do so knowing that you are going to be attacked, and having the best defense you can build guarantees you nothing, because anyone three or four eras ahead of you is going to roll right over you and take whatever they want that is available. And there is no limit to how many neighbors can attack you in one day. If you've set productions and Real Life™ happens to you, be prepared to not have anything left when you get back on. FoE is a great game for bullies to play; I've dealt with my share of them over the years. I've even been threatened with kinds of violence that I can't describe here. But, fortunately, that extreme has been rare. What I do when I'm doing a quest, especially for an event, and I know I may not get back in time before my productions are ready is just take my city off-grid. That way, nothing is connected to the main hall, so nothing is available for them to take. I've actually had my buildings plundered by someone who had attacked me while I was off-line and I'm sitting there collecting my goods.

Yeah, it can be a fun game, but you've got to have a thick skin.
 

DeletedUser9601

Guest
a couple of moderate pop/culture buildings,

Im on board for everything else, but why the pop/cult hate? The Camping Grounds, Mother Dragon, and a few others are very good mid-chapter pop/cult offerings. They won't match the old Winter Stars or the pre-nerf Glossy Gardens, but that's to be expected. Those super buildings were overpowered, and its crazy to expect them to come back.

There's plenty of pop/cult buildings that can drive a city through 2ish chapters. I got 4 Camping Grounds and I just opened Dwarfs. They're going to let me delete 4-5 residences when every other building is fully upgraded. In my mind, that's the point of the Major Events. And since I was barely 30 quests in when the Camping Ground daily showed up (meaning I have 20 days to just win whatever else as gravy on top), that's hard to complain about.

My biggest gripe is the loss of ancillary prizes (worthwhile instants, real KP boosts, etc), and again, another crappy set building. But let's also remember that these quests have been MUCH easier than prior Major Events.
 

DeletedUser12171

Guest
May I ask Why do you even care?
Pulling out my trumpet (hope I make Dizzy Gillespie proud)
I started playing Elvenar before it went live back when it was a closed beta
I was sent a Beta Key in an E mail and decided to start playing in early 2015
After more than 5 years FoE and 3 years Elvenar I am still playing both games because I still find them fun


Kinda sick of all the incessant whining of Elvenar players complaining about FoE players comparing Elvenar to FoE
When I do it I don't compare Elvenar and FoE just because they are from the same company
Its because they are very similar games that happen to be from the same company
But I guess you never have played FoE or you would know that and never would have made such a narrow minded statement
I don't care why you play Elvenar so much as why do people come here and say, basically, that Elvenar sux because it is not like FOE. I'm sorry if that offends you but I am not sure if it's even a problem to begin with that this game isn't like FOE

If someone says about the event, "buildings are not worth the effort!", then explain why, in the context of Elvenar's gameplay and balance. Telling us that event buildings here are not worth the effort because they are not as good as FOE event buildings are in FOE, does not cut the mustard. It is unnecessary and ridiculous. The same goes for any argument that is based simply off how things here compare to FOE. I would NOT like to play FOE in a fantasy/medieval skin.
 
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DeletedUser12171

Guest
Im on board for everything else, but why the pop/cult hate? The Camping Grounds, Mother Dragon, and a few others are very good mid-chapter pop/cult offerings. They won't match the old Winter Stars or the pre-nerf Glossy Gardens, but that's to be expected. Those super buildings were overpowered, and its crazy to expect them to come back.

There's plenty of pop/cult buildings that can drive a city through 2ish chapters. I got 4 Camping Grounds and I just opened Dwarfs. They're going to let me delete 4-5 residences when every other building is fully upgraded. In my mind, that's the point of the Major Events. And since I was barely 30 quests in when the Camping Ground daily showed up (meaning I have 20 days to just win whatever else as gravy on top), that's hard to complain about.

My biggest gripe is the loss of ancillary prizes (worthwhile instants, real KP boosts, etc), and again, another crappy set building. But let's also remember that these quests have been MUCH easier than prior Major Events.

At the start of yesterday's double Goo day, I was at around quest no.70 and accumulated about 2200 tickets. Before that, I had only used some tickets to get 2 Mosh Pits and 1 Dancing Ground and was at 56 on the Goo counter. On the double Goo day, I burned all my tickets on chests optimized for Goo return. By the end of double Goo day, I got 658 more Goo, 7 unleashed unit buildings, 70+ AW KPs, ~110 hours of time instants, and numerous coin rain and supplies instants (I didn't count, there were too many)

I think that is a good result so far. Right now I am 186 Goo away from 3rd GP and I think I can probably get it even without any more double Goo days. I'm just going to wait till the last day to blow it all getting Mystical Lakes and probably a lot more instants.

I didn't spend a cent so far and have relied on Pheryll's table for opening the chests
 
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