DeletedUser7736
Guest
Hi All,
Here's a thought: I know we have loads of extra space in our cities ;-) However, seeing as I'm struggling getting Enchantments created for the Fellowship Adventure, I thought this might be a desired building idea. Similar to the Traveling Merchant buildings, I'm envisioning an Enchantment Merchant building whereby Tier II goods can be converted to Enchantments (Crystal -> Magical Manufacturing, Scroll -> Ensorcelled Endowment, Silk -> Power of Provision)
Enchantment Merchant - Magical Manufactoring
Variable amounts might (or might not) adjust based on Chapter - I'm thinking not, making the building easier to use as you increase your goods manufacturing.
I would be overjoyed if it was a 3x2 building, I would recommend it not be bigger than 4x3.
Thoughts?Enchantment Merchant - Magical Manufactoring
Variable amount of Crystal : Time Ratios
12 Hour - XXXL amount of Crystal (better than magic academy by 1 hour)
24 Hour - XXL amount of Crystal
36 Hour - Extra Large amount of Crystal
48 Hour - Large amount of Crystal
(Same ratios for Power of Provision)
Double duration for Ensorcelled Endowment12 Hour - XXXL amount of Crystal (better than magic academy by 1 hour)
24 Hour - XXL amount of Crystal
36 Hour - Extra Large amount of Crystal
48 Hour - Large amount of Crystal
(Same ratios for Power of Provision)
Variable amounts might (or might not) adjust based on Chapter - I'm thinking not, making the building easier to use as you increase your goods manufacturing.
I would be overjoyed if it was a 3x2 building, I would recommend it not be bigger than 4x3.