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    Your Elvenar Team

smaller city cannot upgrade wonders

Enevhar Aldarion

Oh Wise One
Make sure your fellowship is a 10-chest tournament fellowship, if it not already. That is 5 RRs and a blueprint each week, which can be turned into 10 RRs with the recipe for it in crafting. This will also get them a decent number of enchantments, if they also put in a decent amount of effort each week, which can be turned into spell fragments. This will also help them build up the relics needed to craft CCs in the Magic Academy.
 

Henroo

Oh Wise One
There are 3 different evolving building options in the upcoming event. One of them will give a combining catalyst daily if evolved to stage 5. If you do good in the event, it is possible to get 2 buildings from what I have read. Any new city should probably try to get 2 of this building to ensure a good supply of CCs moving forward. Also, any new city should make it a priority to craft the full Moonstone set in order to get a daily supply of spell fragments and a CC.

Finally: portal profits have one of the highest spell fragment values when disenchanted. A fully evolved Fire Phoenix and a fully evolved Polar Bear will make a 5% portal profit every 48 hours. These can be fragged for 420 spell fragments. Which works out to a daily production of 210 SF. Fire Phoenix and Polar Bear were already great, productive buildings when fully evolved. This makes them even better. So a new city should focus on making Phoenix and Bear artifacts in order to evolve these. Paying all the blueprints for the artifacts will hurt, but it will pay off in the long run. Especially for Fire Phoenix, which is a must have building for any fighting player.
 
A fully evolved Fire Phoenix and a fully evolved Polar Bear will make a 5% portal profit every 48 hours. These can be fragged for 420 spell fragments. Which works out to a daily production of 210 SF.
Nice idea, BUT, crafting each artefact for these costs 10k spell fragments and 3 blueprints. Multiply by 9 to fully evolve=
90k spell fragments and 27 blueprints per building o_O
 

Henroo

Oh Wise One
Nice idea, BUT, crafting each artefact for these costs 10k spell fragments and 3 blueprints. Multiply by 9 to fully evolve=
90k spell fragments and 27 blueprints per building o_O
You might have a point for the Polar Bear. Mind you, it is pretty useful in the later chapters since it will produce both mana and seeds in addition to the 5% portal profit spell. And it is also 1 of the 2 ways to reduce time between tournament rounds (the Time Warp AW is the other). But it is possible a player might not want to pay the costs to make the artifacts to get it.

This is not the case with Fire Phoenix. For any player who plans to fight, a stage 10 Fire Phoenix is the BEST building in the game. And if you plan to fight, then getting a fully evolved Fire Phoenix should be one of your top priorities for any city. When you feed a fully evolved Fire Phoenix a pet food, every single type of troops you have gets a 50% damage bonus for 24 hours. If you want to duplicate this without using Fire Pheonix, you are going to need 6 different level 35 ancient wonders. Think about how hard THAT will be to do for a few seconds. Basically, what I am saying is that Fire Phoenix was already so good that any player who was not 100% cater based should have ALREADY been trying to make it as hard as they could. Now that you can frag the Portal Profit it makes for some of the spell fragments you need to upgrade ancient wonders, it is just a little bit better.
 

JackofShadows

Active Member
Helping new cities just got a lot harder. I think around chapter IV - V, many new players will hit a wall and quit the game.

That's when they have everything unlocked. And that's when they realize that they're going to have to do tourney and Spire every week in order to continue advancing.

Heaven help them if they are a casual player.
 

BrinDarby

Well-Known Member
Helping new cities just got a lot harder. I think around chapter IV - V, many new players will hit a wall and quit the game.

That's when they have everything unlocked. And that's when they realize that they're going to have to do tourney and Spire every week in order to continue advancing.

Heaven help them if they are a casual player.
For the last 3 years, and magnified since March '23, all I've
heard from Inno was they wanted players consistently
advancing.... Yet between the CH chgs and the AW chgs, all
they've done is severely stunt progressing.

Clearly its not easier/faster to get Spire/Tourn/FS/FA open,
wasn't that the reason for the CH1-5 chgs ?? The community
can't even help newbs that much either, to help them stay.

There is no "casual player playstyle" anymore, nor is there
really a CityBuilder game anymore. F2P, well thats gone
now too.... Elvenar is a (min) part-time J.O.B, and we are
ask'd to pay for that privilage, along with giving free labor
to debug/betatest the game for Inno....
 

Yavimaya

Scroll-Keeper
Make sure your fellowship is a 10-chest tournament fellowship, if it not already. That is 5 RRs and a blueprint each week, which can be turned into 10 RRs with the recipe for it in crafting. This will also get them a decent number of enchantments, if they also put in a decent amount of effort each week, which can be turned into spell fragments. This will also help them build up the relics needed to craft CCs in the Magic Academy.
And in tourney you get more RR for each extra chest.
 

JackofShadows

Active Member
There is no "casual player playstyle" anymore, nor is there
really a CityBuilder game anymore. F2P, well thats gone
now too.... Elvenar is a (min) part-time J.O.B, and we are
ask'd to pay for that privilage, along with giving free labor
to debug/betatest the game for Inno....

Being able to play casually was one of the things I liked about Elvenar. Now, as you say, it's almost a job.

Spire and tourney are pretty much mandatory because you can't build AWs without them. That means that you have to join a Fellowship - and not just any Fellowship, but an established one that does 10 chests in the tourney and Gold Spire.

The idea of smaller fellowships has just come to a crashing halt. Fellowships are going to need (I'm estimating) 20 people climbing the Spire to the top in order to max it out. I haven't actually done the math for the precise number.

And there's nothing casual about the time and resources required for a city in Dwarves (for instance) to do Gold Spire and tourney every week.
 

Fayeanne

Well-Known Member
That means that you have to join a Fellowship - and not just any Fellowship, but an established one that does 10 chests in the tourney and Gold Spire.
This is it exactly. You not only have to find a Fellowship that reaches 10 chests but you have to pull your weight as well. Someone who only wants to do, say, 900 points in the Tournament per week isn't going to last very long in such a Fellowship. So as mentioned, casual play is impossible now unless the player is willing to simply forego Ancient Wonders altogether.
 
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