I have been playing Elvenar for 20 months now, and have reduced my gameplay from 3 to 1 world due to the time required; I log in daily and generally play for 7-12 hours. (I play 2 other games, catch up on email, and multitask other apps during lull periods) The game's complexity and vibrant graphics make it an enjoyable challenge for me, but the time and funds I invest keep me going to advance. However, I must admi8t that I am not addicted enough to this game not to question the amount of time I spend in the E environment at the expense of other pursuits such as my postage stamp collection or back to the Civilization series or fantasy role-playing,, both of which I prefer to E, and yet I keep devoting my spare time to this game. I keep thinking I can master my play enough to streamline my time to an hour or two per session, but that hasn't worked for me.
I have just tonight completed the research for the Orc Rally Point, and now have to make room for it somehow, or delay it until I can get an expansion, which is 60 KP away, as I don't have enough diamonds to obtain one and I don't wish to exhaust my goods by bribing the 11th & 12th ring provinces. In mt readings, I've discovered that I may be only halfway through the game, as I understand that three more guest races after Halflings are anticipated. I really don't wish to continue spending so much of my time playing E, as I am aged 70 and have a large number of medical problems - and a wife.
In closing, I shall share what I feel are the major shortcomings of this game that, if changed, would greatly improve the enjoyability of E. Every point has been discussed pro & con in the Forum, and I grasp the understanding of each. These are MY feelings, not necessarily logical, In no particular order:
1. The lack of a temporary building storage option, at least to rearrange to city grid, due to #2.
2. The modification of the size, shap, and orientation of many of the buildings when levelling up.
3. The limitation of 5 squads max in the training queue drawn from the three training buildings.
4. The relatively long time it takes to train a squad, manufacture spells, scout, level up buildings, & tech research.
There are other points, but they are minor. I realize my participation is voluntary amd that the Inno game gods developed this game to provide enjoyment to me in exchange for a modest profit for them. I figure that is there were 40 hours in a day, I might have the time to accomplish other pursuits; but then again I would probably wind up playing E 28-30 hours per day!
Thanks for reading this, if you got this far. I welcome your input