DeletedUser3
Guest
Dear Elves and Humans,
In the update to version 0.16, we will be changing the way damage is calculated in battles due to your feedback.
In the current system, squad sizes always dealt at least 50% of their damage, to which then another percentage was added depending on how many units you have left. This would then result in the amount of damage your squad dealt. In the new system, the new guaranteed damage value will be 10%. The other 90% of damage will be decided by the amount of units you have left in your squad.
Example
- You have a max squad size of 192.
- You have 96 units (= 50%) left in the squad on the battlefield.
10% base damage value
50% (remaining squad size) of the remaining 90% of damage = 45% of damage
The two values will then be combined into:
10% base value + 45% damage = 55% of total damage
For an example with the old values, please have a look at the spoiler below.
For the old values, this would have resulted in the following values for the above scenario:
50% base damage value
50% (remaining squad size) of the remaining 50% of damage = 25% of damage
The two values will then be combined into:
50% base value + 25% damage = 75% of total damage
50% base damage value
50% (remaining squad size) of the remaining 50% of damage = 25% of damage
The two values will then be combined into:
50% base value + 25% damage = 75% of total damage
This new calculation of damage will be applied to both NPC and Player units and will make the battles more realistic than they are now.
We would like to hear your feedback regarding this change. Please share your thoughts in the discussion thread.
Kind regards,
Your Elvenar Team