DeletedUser594
Guest
The 16:1 fair trade ratio on goods may account for total costs but poorly represent the value of those goods imo.
They have a use- early on in game play, especially when transitioning into tier 3 production. Later on they are drain on resources and imo only a gain the person offering the magical goods and loss for the receiver.
In early game play small quantites of Tier 3 goods are useful in nearly all aspects of gameplay: research, negotiation, quests, upgrades etc.. and 100 T3 goods are useful and perhaps rare depending on fellowship age.
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Once past that period with a full fellowship in T3 production they kinda stink imo. I close out 100's of trades a day. I move quickly and try to get all the 1:1's in my fellowship I can. Having those 16:1 trades strewn throughout the board is like trying to cross the dogwalking area in a park with little presents strewn about- you gotta pay attention
In my Winyandor city I play as Human and produce Elixer and Steel. My steel is level 19 and elixer 15
(i chose them bcs they both produce 458/24hrs at level 15 unboosted)
even though my steel is 4 levels higher the numbers are still ugly for an elixer 1600:100 steel trade
some rough numbers
Unboosted #'s (for simplicity) and using the 3hr times for highest yield: (elix 179/3hr steel 148/3hr)
the costs and times to produce their alotted amount
plyr A) 100 elixer coin:26,000 supply 2600 (60elix/hr) or 1:40 of total production time
plyrB) 1600 steel coin:40,000 supply 4,000 (49stl/hr) or 33 hours
Factoring in boosts will of course lower total time but not the ratio if boosts match.
For smaller cities in my fellowship I happily close these trades to help get members rolling. After that I don't see how these deserve the term "fair". Looking at my map I see plenty of places 1600 tier 1 goods help but not any where 100 magical goods are worth more than pocket change. How does your fellowship approach these trades?
disclaimer* general disuse of mathematical skills + use of beer drinking skills may have affected accuracy
They have a use- early on in game play, especially when transitioning into tier 3 production. Later on they are drain on resources and imo only a gain the person offering the magical goods and loss for the receiver.
In early game play small quantites of Tier 3 goods are useful in nearly all aspects of gameplay: research, negotiation, quests, upgrades etc.. and 100 T3 goods are useful and perhaps rare depending on fellowship age.
.
Once past that period with a full fellowship in T3 production they kinda stink imo. I close out 100's of trades a day. I move quickly and try to get all the 1:1's in my fellowship I can. Having those 16:1 trades strewn throughout the board is like trying to cross the dogwalking area in a park with little presents strewn about- you gotta pay attention
In my Winyandor city I play as Human and produce Elixer and Steel. My steel is level 19 and elixer 15
(i chose them bcs they both produce 458/24hrs at level 15 unboosted)
even though my steel is 4 levels higher the numbers are still ugly for an elixer 1600:100 steel trade
some rough numbers
Unboosted #'s (for simplicity) and using the 3hr times for highest yield: (elix 179/3hr steel 148/3hr)
the costs and times to produce their alotted amount
plyr A) 100 elixer coin:26,000 supply 2600 (60elix/hr) or 1:40 of total production time
plyrB) 1600 steel coin:40,000 supply 4,000 (49stl/hr) or 33 hours
Factoring in boosts will of course lower total time but not the ratio if boosts match.
For smaller cities in my fellowship I happily close these trades to help get members rolling. After that I don't see how these deserve the term "fair". Looking at my map I see plenty of places 1600 tier 1 goods help but not any where 100 magical goods are worth more than pocket change. How does your fellowship approach these trades?
disclaimer* general disuse of mathematical skills + use of beer drinking skills may have affected accuracy