Does Inno read the forum, especially these event feedback threads?
Does Inno read the forum, especially these event feedback threads?
I am the ultimate lurker. But no, I don't think the complaints here have changed the Pet Food frequency, you're just getting lucky. I do think that the complaints have made some minor changes to quests for the next event because I looked at the list and I don't see Pet Food and Fighting Encounters combined anywhere.I think @helya pays very close attention to what goes on here and is one of the main voices for us back to the dev team.
I Love Alf! Always have.
I don't plan on placing this building in my city. Would love to use evolving artifacts won from this event to upgrade brown bear though!!Please use this thread to tell us what you think about the Misty Forest Event!
The feedback is mixed. Some people like this event format. Some do not.
Some people want the game to be easy, some would prefer something more interesting.
It is literally impossible to make everyone happy.
Speaking just for me, if by "easy"you mean I personally don't like an event where I'm required to complete events to earn currency in order to buy packages of tools worth fixed amounts (which may or may require more grind in order to purchase the higher priced and better ROI bundle) in order to make my way through a maze that might result in zero rewards or in other cases prizes I'm not enthused about to start with, then, yes, I prefer what you have determined is an "easy" event.
The above is why I'm just playing like I normally would and if I get currency, I get currency and if I don't, I don't.
You confirm my point. I love this event format. I wish this was the format for all the events. You apparently do not. We're different.
How can the developers listen to us when we don't all agree on what we want them to do?
I am pretty sure the red skull had awesome prizes and the sprouting spellbook was second best.The chests do seem underwhelming, however. While I did manage to obtain a good number of daily prize building that I wanted (Freakenspleen and Moose Bog), the other items in the chests often felt like getting no reward at all. Last year, pet food was available in the forest (either directly or through chests, I can't recall which) and that was very helpful to a lot of players.
I do not mind a challenge to the point that it is damn near impossible to overcome, or so frustrating and expensive that the game isn't fun. This is a game, but sometimes it feels like drudgery. The quests shouldn't force players to decide between progessing in the game, doing the spire/tourneys, and pursuing meager event currency that might o might not earn something useful or desirable. I still haven't hit the time outs in my smallest city because some of the quests take days and drain my city of resources.Some people want the game to be easy, some would prefer something more interesting.
I like the strategy this event offers. It feels like I am playing an actual minigame instead of pulling a slot machine. Choosing how best to uncover the tiles, deciding which ones to skip entirely... Somehow I keep running out of the basic candle before the other 2 so I will probably have to buy those individually now.
The chests do seem underwhelming, however. While I did manage to obtain a good number of daily prize building that I wanted (Freakenspleen and Moose Bog), the other items in the chests often felt like getting no reward at all. Last year, pet food was available in the forest (either directly or through chests, I can't recall which) and that was very helpful to a lot of players.
Realizing that this event is more complex / difficult than others, I wish the dev team had decided to give slightly better than average rewards to keep people who don't like this event format happier. Instead, many people seem to be giving up and not caring about the lackluster rewards they are missing.
The amount of whining this event provides makes me all the more gung-ho for the devs importing either the St. Paddy's or Wildlife mini games!
*THEN* we'll see some real whinge fests!
(note: again, these mini games are entirely skill based vs. relying entirely on sheer dumb luck...)
We currently have 5 brainless & boring as gak rotating chests + 2 of the shuffle boards, which are at least 1000% superior to their original FoE version they were copied from. (a HUGE thank-you to the devs here for fixing that gak-filled clusterfeth when they revamped it after the first time through. )
Having 1 skilled-based event is a welcome change, but it'd be nice to have a 2nd one.
This is a game, but sometimes it feels like drudgery. The quests shouldn't force players to decide between progressing in the game, doing the spire/tourneys, and pursuing meager event currency that might o might not earn something useful or desirable.