• Dear forum visitor,

    It looks as though you have not registered for a forum account, or are not signed in. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below.

    Click here to register for a forum account!

    If you already have a forum account, you can simply click on the 'Log in' button at the top right of your forum screen.

    Your Elvenar Team

[9323] Friendly order of battle not displaying correctly

DeletedUser

Guest
Game version: v1.4.5-(bd416d0) (2016-04-27 9:12)
Game world: Winyandor
Browser + version: IE9
Flash Player version: 20.0.0.306
Operating System: Win 7
Screen resolution: 1024x768
Account name: Arnev
Humans or Elves: Elves

Reproducibility: 5/5

Quest title: n/a

Current situation:
After the recent updates, I can no longer tell in what order my troops' turns will occur.

Expected situation:
I used to be able to mouse over any friendly squad in the battle area and the corresponding squad in the initiative bar would highlight, thus revealing the order in which my troops' turns will occur. Now this only works for the active squad. I can still do this for all enemy squads, just not friendlies.

Reproduction Steps
1.
Mouse over friendly squad.
2. Observe initiative bar to determine squad turn order
3. __
4. __
5. __
 

DeletedUser115

Guest
Hi Arnev -

Thank you for reporting this. We will investigate and get back with you, soon! :)
 

DeletedUser2587

Guest
I am experiencing something similar. But also I only can move one set of troops of my 3-5 sets and then the enemy gets to attack with all their troops before I can finish moving the first time. Also my screen is going black and only the numbers of each troop is available. But it only seems to happen in Chrome browser.
 

DeletedUser1603

Guest
We have been able to reproduce the issue and have forwarded it to our development team for fixing! :)
 

DeletedUser1603

Guest
Hi guys,

As announced here, we will implement a new battle system shortly, which will automatically resolve this issue as well. Therefore, I'll archive it as "Won't Fix" for now, since it won't be fixed as a seperate bug but rather as a part of the whole Battle Redesign. It will be resolved after that however :)
 
Top