SoggyShorts
Mathematician par Excellence
Summary: New expiring 2x2 buildings that grant an initiative buff to Light melee or Heavy melee units (2 buildings)
Motive: Right now, ranged units have a huge advantage over melee due to almost always getting in 1 or 2 hits before contact. This is further exacerbated due to the lack of anything equivalent to the MMM and ELR buildings. Naturally, this leads to fewer strategic options and also devalues the Heroes Forge and Victory Springs as wonders. A secondary consideration is that several advanced players seem to have little to no interest in the daily offerings of events and this would provide an interesting alternative to the default of troop instants.
Details: Rather than a simple +50% damage like the Mages and Archers get, this building would provide an initiative buff to the units. At +5 for light melee and +10 for Heavy Melee, this would greatly reduce how often they get hit twice before making contact. Stacking 2 of these buildings could even allow dogs to hit first for a change before they themselves get hit.
Also, this should not be added to crafting but rather to events as a daily prize so as not to dilute the crafting pool, and to also give advanced players a desirable option in events that isn't permanent.
Balance:
With events giving ~16 daily prizes every ~2 months a player could sustainably use one of each building (or stack 2 of one type) each tournament if they forgo ALL other daily offerings from events. This seems like a reasonable sacrifice to me, but I'd like more feedback.
The +5 for LM could need a tweak but I think 5 works as it makes most LM units go before mages but after archers.
The +10 for HM is also open but it does hit a sweet spot where it makes HM faster than LM+HR but keeps them slower than Mages and LR.
Downsides: there is the odd encounter where even with melee you don't actually want to go first so some auto fights will actually have worse results with this buff, but the (vast?) majority of the time that won't be the case. And of course, there's the ever-present developer time involved. I'll also update the downsides based on
feedback.
Bonus: What could we name these two buildings?
Motive: Right now, ranged units have a huge advantage over melee due to almost always getting in 1 or 2 hits before contact. This is further exacerbated due to the lack of anything equivalent to the MMM and ELR buildings. Naturally, this leads to fewer strategic options and also devalues the Heroes Forge and Victory Springs as wonders. A secondary consideration is that several advanced players seem to have little to no interest in the daily offerings of events and this would provide an interesting alternative to the default of troop instants.
Details: Rather than a simple +50% damage like the Mages and Archers get, this building would provide an initiative buff to the units. At +5 for light melee and +10 for Heavy Melee, this would greatly reduce how often they get hit twice before making contact. Stacking 2 of these buildings could even allow dogs to hit first for a change before they themselves get hit.
Also, this should not be added to crafting but rather to events as a daily prize so as not to dilute the crafting pool, and to also give advanced players a desirable option in events that isn't permanent.
Balance:
With events giving ~16 daily prizes every ~2 months a player could sustainably use one of each building (or stack 2 of one type) each tournament if they forgo ALL other daily offerings from events. This seems like a reasonable sacrifice to me, but I'd like more feedback.
The +5 for LM could need a tweak but I think 5 works as it makes most LM units go before mages but after archers.
The +10 for HM is also open but it does hit a sweet spot where it makes HM faster than LM+HR but keeps them slower than Mages and LR.
Downsides: there is the odd encounter where even with melee you don't actually want to go first so some auto fights will actually have worse results with this buff, but the (vast?) majority of the time that won't be the case. And of course, there's the ever-present developer time involved. I'll also update the downsides based on
feedback.
Bonus: What could we name these two buildings?