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    Your Elvenar Team

additional scouts

do u like it?

  • yes

    Votes: 5 83.3%
  • no - pls elaborate...

    Votes: 1 16.7%

  • Total voters
    6

DeletedUser321

Guest
my idea is diffrent from the 1 i found just posted

its simple - add 1 scout at the game start (as it is now)
then add +1 scout per advanced scouting
 

DeletedUser61

Guest
There's only about 400 opportunities in the entire game FOR scouting. You'd need a enormous numbre of Armories or Manufacturing Buildings to keep up with additional scounts. I don't see ANY benefit unless you want to call lack of planning a benefit.
 
Last edited by a moderator:

DeletedUser321

Guest
currently ihave realy big amount of goods saved - and even when i buy for goods those provinces i still manage to build up quite big storege amounts
especialy when u use KPs to buy goods aswell

so for me personaly additional scouts would be like a blessing:)
 

DeletedUser1122

Guest
Bune's observation:
I exactly can say with every DISCOVERED province steadily is enhanced the power of the enemies by 1.3%. And with each province to CAPTURED it enhances the redemption price for the goods, but I can't say by how much, about 2-4%.
Use KP to advance on the research tree.
 

DeletedUser594

Guest
Some players have reached a point where 1 scouting trip costs more than can be held in the main hall. They keep you hemmed in to a limit while new material is developed. Four scouts will just get you to that limit quicker. Even if you could afford the scouting you would hit the limits of your troops ability without an upgrade.
I am hoping with the release of the new fighting that they develop a separate map for those conquests.
 
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