I don't build roads to my culture buildings. They are sitting off to the side, away from my roads.I agree, but I recently rearranged my plan... got a MA, Barr, trader, & the MH
all connected with 3 road tiles. Also why build roads to chunks of city that
are used for culture... Lots o road saving can be had this way.
BrinD
This becomes true of some guest races...I can't remember which chapter it starts in though. Maybe Sorcerers and Dragons?Same thing goes for guest race buildings which are directly beside the portal.
At least this gives me something to look forward to! I am currently in Dwarves. And even if I put a granite mine right beside the fricking portal I have to also put a portal track beside both of them.This becomes true of some guest races...I can't remember which chapter it starts in though. Maybe Sorcerers and Dragons?
It doesn't solve your MH question though, sorry.
While it did tick me off at times, it's also part of the challenge and art of arrangement to minimize these problems.At least this gives me something to look forward to! I am currently in Dwarves. And even if I put a granite mine right beside the fricking portal I have to also put a portal track beside both of them.
Again, this has always bugged me a bit. However, someone someplace in the forum mentioned that @SoggyShorts had said to put your AWs around the MH to reduce roads. I tried that this time and it really worked. Here's a view of my MH from Elven Architect.I think if a building is directly beside your main hall then it should count as being connected, regardless of if it touches a road.
True, but when I'm about to move into a new chapter, I look at all building size changes and work out a plan that leaves room for expansions, twist and turns. So, I do two plans. One for the final positions, knowing event building may cause changes. The other arranging my current city to allow these changes. That includes placing some of my building in the old settlement village area until they can be moved to their final places. To me, it's one of the fun challenges of the game. I just finished ch 16, so have a time to wait before my next rearrangement. MH could easily be a building that expands and can envision minor changes here to allow that. Since AWs don't change size, it's no so bad as it would be with other buildings.he only problem with this type of surrounding is when you need to upgrade the main hall to a larger size.