Deleted User - 849495625
Guest
I have two suggestions for the ancient wonders, one for changing the game mechanics, and the other for a graphical change.
1 - Removal of Wonder levels in Tournament and Spire formula.
(There is no official information about this, but the difference in difficulty is noticeable
for those who play with evolved Wonders and those who hardly have any wonders in the city)
2 - Implement a Graphical Evolution in every 5 levels, along with the requirements of the runes.
The wonder visually evolves becoming more efficient. There is already this visual mechanic for some wonders,
but the idea here is to expand on that concept, for all the wonders of the game.
Is it a realistic suggestion?
In my view yes.
Does it bring value to the game?
Certainly, these are changes aimed at rewarding players who try so hard to evolve them, it takes a lot of KPs to reach level 10 for example,
you need to dedicate yourself in tournaments, participate in exchanges and PC donations, that is, the intention is to reward players in mechanics and visuals.
Will developers have a lot of work to develop?
As for the removal of the formula in tournaments and tower, I believe that's a minor effort. The greater work would be to create new visual levels for the wonders, but as there are many wonders, the team could implement these changes little by little, for example with each new update, a wonder receives this change, starting with the Golden Abyss, then the Tome of Secrets, and thereafter the effort and work become more diluted.
Would these changes benefit all players?
Yes, in virtually all chapters wonders are unlocked.
Well, that's it, I made two images to better demonstrate the visual idea, using the golden abyss as an example.
Golden Abyss Level 0 - 5
Golden Abyss Level 5 - 10
*OBS: If you guys like this idea, I can expand the image example, creating one more image for level 10-15 of the G.A.
1 - Removal of Wonder levels in Tournament and Spire formula.
(There is no official information about this, but the difference in difficulty is noticeable
for those who play with evolved Wonders and those who hardly have any wonders in the city)
2 - Implement a Graphical Evolution in every 5 levels, along with the requirements of the runes.
The wonder visually evolves becoming more efficient. There is already this visual mechanic for some wonders,
but the idea here is to expand on that concept, for all the wonders of the game.
Is it a realistic suggestion?
In my view yes.
Does it bring value to the game?
Certainly, these are changes aimed at rewarding players who try so hard to evolve them, it takes a lot of KPs to reach level 10 for example,
you need to dedicate yourself in tournaments, participate in exchanges and PC donations, that is, the intention is to reward players in mechanics and visuals.
Will developers have a lot of work to develop?
As for the removal of the formula in tournaments and tower, I believe that's a minor effort. The greater work would be to create new visual levels for the wonders, but as there are many wonders, the team could implement these changes little by little, for example with each new update, a wonder receives this change, starting with the Golden Abyss, then the Tome of Secrets, and thereafter the effort and work become more diluted.
Would these changes benefit all players?
Yes, in virtually all chapters wonders are unlocked.
Well, that's it, I made two images to better demonstrate the visual idea, using the golden abyss as an example.
Golden Abyss Level 0 - 5
Golden Abyss Level 5 - 10
*OBS: If you guys like this idea, I can expand the image example, creating one more image for level 10-15 of the G.A.