But but...Blossoms!!!
those girls arent playing around. Rage of the Flowerbutts!My forbidden ruins makes me a lot of pretty blossoms! @samidodamage is correct, I send my priests to the field. I don't want my blossoms to get hurt. It's a jungle out there!
Flying Academy is much better than Hero's Forge. Some of your best troops come from the Mercenary Camp, so speeding it up is important. In my human cities I use Rangers and Frogs a lot. In my elven city I use Rangers and Blossoms a lot. In addition, FA is a great source of free basic mage units. Humans get the better deal here, since they are getting free Priests. But for an elven player free Sorceresses are better than nothing.Should I do flying academy or heroes forge, in addition to shrewdy?
I have heard this before, but when I looked it up, it didn't work out. But I have heard it so often that I feel like I must be missing something.A lvl 15 armory gets you +40 training size while 4 level 4 armories gets you +36 for the same footprint. However, you need way less population with minis.
I may be the most active one on the forums now, but that was certainly not the case when I came here 5+ years ago. I had never played a multi-player online game before, never mind a combat game! I learned everything I know from primarily these forums.I can't think of anyone who would know more about fighting
Should we be concerned because don't you know ahead of time what's coming down the pipeline? Should the rest of us be saving up and building post-apocalypse bunkers too? I guess I should build one "just in case" too, especially if Buddy comes over angry after work because she got cheated out of a debuff again and then decides to make popcorn while in a bad mood...I have enough spare population that I am prepared for anything. I also have a lot of other unnecessary buildings in my city, just in case. I'm a bad person to ask for city planning advice.
True, but the gist of it is you can still pump these out really quickly if you have multiple builders available and it'll lengthen your queue very quickly when paired with a Shrewdy. For example, if I've got 5 available builders, it'll take 1 minute to build 5 lvl 1 armories. At my current level of Shrewdy, it's multiplying effect is already at 31x. I don't even need to upgrade them from level 1 to get a pretty big training size increase from 5 armories. If you're going to build a lvl 15 armory, it'll prob take multiple days. Plus, the point is you'll to trash them all afterwards. Why upgrade to lvl 15? If you're going to keep them permanently, then yes, I would be bothering to consider how much road it takes, but it's only for the duration of a Brown Bear feed so fuzzy math works with fuzzy Brown BearI have heard this before, but when I looked it up, it didn't work out. But I have heard it so often that I feel like I must be missing something.
Per the wiki, a level 15 armory is 4x4 and has a training size of 40.
A level 4 armory is 2x2, and has a training size of 6.
So 4 level 4 armories would get you 6x4=24. And because of needing road access, you need more like 5x4 to fit them in, not 4x4.
I confess I've done a lot of catering in my time. I don't really know how to fight manually, and frankly, I don't want to learn. Autofight is my friend. But lately, I've been racking up the costs of catering spire and tourney and I don't think it will be sustainable forever. Mind you, I don't exclusively cater. I'm a half/half kind of person. I'm leaning towards fighting now.
Currently, I have 4 maxed armories. How many more should I make? Or is that enough to fight well without a ton of five-days? I'm half-way through Traders of Unur and I just reduced my sentient factories from 3 each to 2 each, so I have a feeling fighting is going to be my main option. I can add one more armory and max it without a problem. Will it really make a difference? Should I rearrange and add two armories? (My training grounds and merc camp are maxed.)
Any advice you can give to this "experienced newbie" if that makes any sense, I'd appreciate. I'll be back soon, and thanks!
The longer I look at that table the more I see wrong with it. I'll have to take some time to get all of the correct values, but the level 2 time is fixed.True, but the gist of it is you can still pump these out really quickly if you have multiple builders available and it'll lengthen your queue very quickly when paired with a Shrewdy. For example, if I've got 5 available builders, it'll take 1 minute to build 5 lvl 1 armories. At my current level of Shrewdy, it's multiplying effect is already at 31x. I don't even need to upgrade them from level 1 to get a pretty big training size increase from 5 armories. If you're going to build a lvl 15 armory, it'll prob take multiple days. Plus, the point is you'll to trash them all afterwards. Why upgrade to lvl 15? If you're going to keep them permanently, then yes, I would be bothering to consider how much road it takes, but it's only for the duration of a Brown Bear feed so fuzzy math works with fuzzy Brown Bear
BTW @helya, there's a typo on the Armory wiki. It says a level 2 upgrade is 26mins but it should only be 6 mins.
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Good points, and since I practically live here, lol, I think that's a very important consideration.As always it depends.
There are 2 main points
How long do you want your unit production queue to be, and whats are the level of your shrewdy shrooms and or bulwark.
secondary points are how much orcs do you need, are ranking points a consideration.
Due to watchtower and sactuary/monestary you can get up to 80% of your spend culture back. do for rankingpoints armory is the best building in the game atm. oftem much beter dat many wonders in with the same chain footprint.
And most people need at least some orks.
As for the queue time it depends on how many times you login and if you want max power out of brow bear(s). having a 4 day queue might make it possible to have all unit productions be affected by brown bear.
Just rake up days of production, wai untill it's (mostly)) done activae your bear and harves. you then have another 12 hours for bonus production.
I confess I've done a lot of catering in my time. But lately, I've been racking up the costs of catering spire and tourney and I don't think it will be sustainable forever. Mind you, I don't exclusively cater. I'm a half/half kind of person. I'm leaning towards fighting now.
That would depend on 1. how fast your Training Grounds is and 2. what level are your armories. My cities are at the very start of chapter 18 and here are my numbers:How many armories does it take to produce enough orcs to allow me to train orc strategists endlessly?
Supplies would not be a problem
If you're still on chapter 8, you're much better off crafting Orc Nests from the Magic Academy and using those to get orcs. You get a fair bit more orcs for a smaller footprint with no drain on the population and even a culture boost instead of a drain.How many armories does it take to produce enough orcs to allow me to train orc strategists endlessly?
Supplies would not be a problem
troop, cnt, spd, time
archer 2923 328 1h46m (2.1758s/trp)
cerb 2923 129 4h31m (5.5627s/trp)
drone 1461 98 5h57m (7.331s/trp)
cerb 6 3 24m (240s/trp)
cerb 6 5 14m24s (144s/trp)
Agree with @Zoof. You might want to look into Orc Nests instead of purely armories for this enterprise. Armories will affect your Barracks and Merc Camp as well. Armories do as armories will and adding just armories will increase training size. Your Training size might get so unwieldy that they take forever to churn out just one stack. Victory Springs is also a late middle chapter wonder. For most people, their Training Grounds speed already lags behind Barracks and Merc Camp since we have access to Needles and Flying Academy much sooner.How many armories does it take to produce enough orcs to allow me to train orc strategists endlessly?