• Dear forum visitor,

    It looks as though you have not registered for a forum account, or are not signed in. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below.

    Click here to register for a forum account!

    If you already have a forum account, you can simply click on the 'Log in' button at the top right of your forum screen.

    Your Elvenar Team

New Game Features Artifact powers

Pheryll

Set Designer
Summary: Allows the use of old artifacts (including those won in the spire) to be used in artifact conversion recipes for more desired artifacts. The conversion will be theme based and will not be able to be used for the newest evolving building until after a year has passed (as the present artifact conversion recipes are).

Details: This idea is similar to one I had before (https://us.forum.elvenar.com/index.php?threads/disenchanted-artifacts-for-magic-academy-use.37900/) which was moved out of ideas and suggestion forum because it discussed a new feature of using artifacts for general recipes. What will take place is that an artifact will be converted (by disenchanting or some other interface) into a power of a matching theme. All Phoenix artifacts can be converted to a phoenix power, Zodiac artifacts can be converted to an astral power, winter artifacts to an ice power, etc. Crafting recipes exchanging one artifact for a sorcery with many artifact options will now consume a quantity of power to produce that sorcery. This allows a use for the artifacts collected from spire runs that may give artifacts of an undesired evolving building. In addition some general recipes, such as pet food, that require artifacts can be made more accessible by requiring a power instead.

Pros: Allows for a use of many old artifacts of undesired evolving buildings other than spell fragments.

Cons: Requires the grouping of all evolving buildings into themes and the interface to support artifact powers.
 

Darielle

Chef, Scroll-Keeper, and Buddy Fan Club Member
I just hope it won't be like the pet food recipes, where you accidentally spend a precious artifact thinking it's the "regular" pet food cost. If you aren't careful on that and go quickly, you could be spending artifacts that you really need. (Someone came to the forum a year or two back asking why she has less artifacts than she started with, when she keeps crafting artifacts. Turned out she didn't realize that she was using two artifacts of what she needed, in order to craft one artifact of something else. Boy was she mad!)

And I feel sorry for newbies who don't know they need them, and how hard it will be to get more. I can't help but wonder if that's the point, but I'll try to believe it was accidentally designed like that.
 

Pheryll

Set Designer
I just hope it won't be like the pet food recipes, where you accidentally spend a precious artifact thinking it's the "regular" pet food cost. If you aren't careful on that and go quickly, you could be spending artifacts that you really need. (Someone came to the forum a year or two back asking why she has less artifacts than she started with, when she keeps crafting artifacts. Turned out she didn't realize that she was using two artifacts of what she needed, in order to craft one artifact of something else. Boy was she mad!)

And I feel sorry for newbies who don't know they need them, and how hard it will be to get more. I can't help but wonder if that's the point, but I'll try to believe it was accidentally designed like that.

If the conversion from artifact to power can be done at any time in a limitless way, then by holding off on converting artifacts to powers will provide a gatekeeping way for preventing you from clicking on unwanted recipes. Of course, if powers are a general reward then there is no good way to gatekeep the spending of those.
 
Top