ajqtrz
Chef - loquacious Old Dog
Problem: Many players have evolving buildings which are at a mid to low level of evolution because for whatever reason they didn't win enough artifacts when the event happened to get all their building to level 10. Players have been asking for artifacts for old evolving buildings and the only thing done was to offer a way to craft a phoenix from a few cold phoenix or the other way around. And it was offered for only the duration of the event for the most part. In the end we have evolving buildings that can't be evolved any more and/or can't be put in place because we do not have enough artifacts to make it worth the space.
Solution: Add artifacts to the trader and let players trade.
Method: The trader two rows of 3 sets of goods. The first for T1, T2 and T3 basic and the next for T1, T2 and T3 of sentient. A third row could be added with three sets of artifacts, each set reflecting the general value of the artifact or some other arrangement. There are currently seven or eight evolving buildings and I'm pretty sure we will get to nine soon enough.
Pros:
1) End player frustration with having nothing to do with extra artifacts
2) Allow players to evolve buildings that currently can't be evolved because the player lacks the artifact needed and has no way to get it.
3) Removes the need to offer these artifacts in future events or at least lowers the need to offer them or a way to get them nearly as often.
4) Allows more fun in the trader.
Cons:
1) Probably a lot of coding involved, including the addition of another row to the trader.
2) Some people would prefer another method to accomplish the same thing like crafting artifacts or having a "universal" artifact
I'm quite certain I've not even scratched the surface of the pros/cons of this so let's see what you all think/discover/like/dislike about it.
AJ
Solution: Add artifacts to the trader and let players trade.
Method: The trader two rows of 3 sets of goods. The first for T1, T2 and T3 basic and the next for T1, T2 and T3 of sentient. A third row could be added with three sets of artifacts, each set reflecting the general value of the artifact or some other arrangement. There are currently seven or eight evolving buildings and I'm pretty sure we will get to nine soon enough.
Pros:
1) End player frustration with having nothing to do with extra artifacts
2) Allow players to evolve buildings that currently can't be evolved because the player lacks the artifact needed and has no way to get it.
3) Removes the need to offer these artifacts in future events or at least lowers the need to offer them or a way to get them nearly as often.
4) Allows more fun in the trader.
Cons:
1) Probably a lot of coding involved, including the addition of another row to the trader.
2) Some people would prefer another method to accomplish the same thing like crafting artifacts or having a "universal" artifact
I'm quite certain I've not even scratched the surface of the pros/cons of this so let's see what you all think/discover/like/dislike about it.
AJ