The Unbeliever
Well-Known Member
What I find most insulting with these ranDUMB quest lines, is how borked the currency pay-outs are.
ie: Scout a Province early on = maybe 40-50 currencies, then later on, the exact same quest is worth 75-80 currencies?!
What fething moron came up with this BS?
Or of course, how "gain stupid amount of relics" is exactly the same pay-out as "complete bread 10 times" for example.
Just fething stupid how Inno is so damn lazy & incompetent to be unable to price the quest via their overall difficulty/resource cost.
Randumb quest lines wouldn't be half as horriawful as this event is if they just grouped the quests via difficulty, and then set the RNG to roll twice;
a) first roll checks to see whether you get an 'easy', 'moderate', 'hard', 'very hard' quest, with 'medium' being the highest % vs. 'very hard' being the lowest % to occur.
b) second roll then chooses a quest from one of the quests in the available table.
At least that way heinous quests like Scouting/gaining 10-12+ relics/completing 30-45 tourney encounters could be priced to *always* pay out high currency, while the smaller tasks can then be priced more fairly.
(ie: 10 beverages, even IF it *has* to be done in 'current chapter or -3' workshops is in no way close to the equivalent effort & cost of scouting an entire new province or clearing 9 encounters/45 tourney encounters!)
ie: Scout a Province early on = maybe 40-50 currencies, then later on, the exact same quest is worth 75-80 currencies?!
What fething moron came up with this BS?
Or of course, how "gain stupid amount of relics" is exactly the same pay-out as "complete bread 10 times" for example.
Just fething stupid how Inno is so damn lazy & incompetent to be unable to price the quest via their overall difficulty/resource cost.
Randumb quest lines wouldn't be half as horriawful as this event is if they just grouped the quests via difficulty, and then set the RNG to roll twice;
a) first roll checks to see whether you get an 'easy', 'moderate', 'hard', 'very hard' quest, with 'medium' being the highest % vs. 'very hard' being the lowest % to occur.
b) second roll then chooses a quest from one of the quests in the available table.
At least that way heinous quests like Scouting/gaining 10-12+ relics/completing 30-45 tourney encounters could be priced to *always* pay out high currency, while the smaller tasks can then be priced more fairly.
(ie: 10 beverages, even IF it *has* to be done in 'current chapter or -3' workshops is in no way close to the equivalent effort & cost of scouting an entire new province or clearing 9 encounters/45 tourney encounters!)