Captain Asgard
Active Member
And someone out there thinks all this is "fun".
Yeah that's part of the irony isn't it? 2 of these buildings are good but they're the least beneficial to have multiples of, of any of the evolving buildings so far. There's some value in more than 1, just less than previous buildings.Why would anyone want 10 bears? I could see a few fire phoenixes. Stonehenge is nice too. Panda isn't worth having and while I like the brownbear I don't have enough food for it. I wouldn't want 2, let alone 10.
@Sheianna For Tier 1 - the level 1 buildings are problematic depending on your race and boosted, if you are a human with marble or an elf with planks or marble you need 2 spaces and a road to lay down a level 1 building, if you have steel or are a human with planks you need 4 spaces - not exactly fair... and many people commented on that as well.
I do believe that they should have had the level requirement more gradual as in chapter -5 etc to foreshadow the full requirement, but give people time to build.
...
4. There is little doubt that this new event format is going to make events easier and more fun for smaller cities - who in the last few had no chance to finish!
I have always felt that Events should not require you to rip up your city and build itty-bitty little buildings that have no place in your city; it is so nice now to be able to use buildings that are there already!
7. There has been a lot of hoo-hah about the quest changes! I for one am very happy with the changes - I think they are constructive and will improve the game for all of us. They will just take a little time to grow on us.
Generally speaking, the people who run into troubles in this game are those who do not follow the common sense recommendations - and one of those is always keep every building maxed - because it is the best use of space.
The designers expect 'the average player' will design their city this way - and they create events that work with this ‘average city’.
I have been warning people for years - the more you deviate from the 'typical' city set-up, the more likely you will run into problems with game changes! It is perhaps less risky to play conservatively, rather than smarty-pantsing your way through to the end.
Great suggestions, Love them! (but no cross tier trades, please!)Here are some suggestions:
- get people to trade more with place x trades;
- get people to visit more;
OK, though not as good as the other two but still good though you've repeated yourself with the visit neighbors, and we already have at least one quest to use an enchantment (edited to add) but we could use a lot more of them. The "use an enchantment" is right up there with "visit x neighbors" in being a wonderful suggestion that I would love to see implemented! We saw a major upswing in neighbor visits in our Fellowship during the event where the "visit neighbors" quest was included.
- encourage us to do things that we have not discovered yet - particularly the ‘newbies’. Quests like ‘zoom in and zoom out again’; ‘post a message on chat’, ‘post a trade’, ‘use an enchantment’, ‘sell a culture building’, ‘visit x neighbors’.;
NO, just NO!!! A quest shouldn't require someone else to do something for us like visit! Another game I play tried this for one event and the backlash was awful!
- Receive x Neighborly visits would be a great one too - to encourage those who do not play in Fellowships to at least make the effort to meet their Map neighbors;
Have you not gotten any of the "complete 5 encounters or 25 tournement encounters" quests yet? They are out there and I've used the tournement encounters for my contribution to my Fellowship while also completing a quest. (which usually promptly repeats itself) (still another edit: This is also one I like since it encourages tourney participationbut would like to see the proportions lowered a bit, say "5 encounters or 20 tournement encounters" so that each regular encounter is comparable to finishing one tournement province; 4 or 16, 5 or 20, 6 or 24. It would be much more fair that way and wouldn't get so out of range of the average player so quickly as the event progresses.)
- Why not include Tournament encounters in the quests? Like ‘solve x Tournament encounters’.
It would create more interest in Tournaments! So why not use the Events to get people involved in Tournaments? Because this to me is what the Event Quests are ideally suited to!
The Quests could be a wonderful way to educate the newcomers - instead of endless repetition of same-old, same-old; boring and meaningless. That is why I am sad that the second questline was dropped - this is an ideal slot for in-game education.
The bottom line is that this is just not a "fun" format. .
Why would anyone want 10 bears? .
Yes I feel like I'm slowly being sucked dry for a reason but can't figure why yet.'m sure someone will tell me how I am wrong on this, but my instinct tells me that the game is selecting quests according to what we have in terms of resources and items in our inventories. opinions? It's just not random and to call it semi-random is a gross mischaracterization.
but my instinct tells me that the game is selecting quests according to what we have in terms of resources and items in our inventories. opinions? It's just not random and to call it semi-random is a gross mischaracterization.
Of course if you do it right - you get the frequent small purchases from many as well as the infrequent large purchases - the best of both worlds.
We will be sending it as feedback to our Development team, together with many other posts in this thread.
Why would anyone want 10 bears?
They are a Josie Wales fan
That's kind of what I was getting at with my post. My average is far, far above yours and I don't even feel like it's a strain because fighting is so much easier and cheaper than catering is and it allows me far greater tournament rewards (and a greater contribution towards the FS checkpoints). If I wanted to cater instead of fight, there's no way I'd be able to sustain the amount of tournament encounters I complete every week.
And for the record, I'm talking about auto-battling. Elvenar's battle system is far too cumbersome for me to bother fighting manually. Using troops instead of goods for encounters whenever possible is really the way to go when it comes to tournaments.
I would much rather become the play-thing of a Slaaneshii Daemon Prince and his/hers/its court of equally twisted Daemonette mistresses...Think about it ... 13 days left of this .... How excited are we?
I clearly posted too soon - my next quest is - tada! - another toolbox quest. I would really like to see the underlying "random" generator...LOL, reduction of workshop quests they say? Here is my last 5 quests:
- Produce Basket of Groceries [9 h] 6 times with a Workshop from your current of previous 3 Chapters
- Produce Basket of Groceries [9 h] 6 times with a Workshop from your current of previous 3 Chapters
- Solve 45 Tournament Encounters or Solve 9 Encounters
- Produce Advanced Tools [3 h] 8 times with a Workshop from your current of previous 3 Chapters
- Produce Toolbox [1 d] 5 times with a Workshop from your current of previous 3 Chapters
- Produce Toolbox [1 d] 5 times with a Workshop from your current of previous 3 Chapters
Now remember, when things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. Cause if you lose your head and you give up then you neither live nor win. That's just the way it is.
I would much rather become the play-thing of a Slaaneshii Daemon Prince and his/hers/its court of equally twisted Daemonette mistresses...
I see your Clint Eastwood quote and raise you my Strother Martin.
"What we've got here is failure to communicate. Some men you just can't reach. So you get what we had here last week. Which is the way he wants it. Well, he gets it. And I don't like it any more than you men."
.
What is wrong with you?
"Are you crazy?"
I would really like to see the underlying "random" generator...
"What we've got here is failure to communicate. Some men you just can't reach. So you get what we had here last week. Which is the way he wants it. Well, he gets it. And I don't like it any more than you men."
...*glances around shiftily* GUILTY. I AM GUILTY OF ALL OF THIS. *throws self on floor and wails* Please don't maim me! I LIKE MY APPENDAGES WHERE THEY ARE.1: Less pressure on ONE NEEDS MORE GRID SPACE.
2: One needs less everything, to do anything & everything in this game.
3: One can work on leveling Ancient Wonders, while one "camps"
4: Meanwhile, also stockpile one's relics for one's boosts. Without it driving one nuts.
5: It wont take week(s) to recover one's resources & troops!
6: One doesn't have to over scout! OR, because one is (with Events shoving it down our collective throats, like a BULLET TRAIN) one has to "camp" longer, to compensate for it.
7: One can focus on making one's city as unique as one desires.
8: One is "gimping" one's self on Ranking points, but if one is utilizing this strategy, it is of no consequence, is it?
9: One is in a better position to adapt to anything the Devs throw at them, no matter how much they CHANGE the game!!!! KEY!!!!
10: Reread 1-9, thank you!!!
...*glances around shiftily* GUILTY. I AM GUILTY OF ALL OF THIS. *throws self on floor and wails* Please don't maim me! I LIKE MY APPENDAGES WHERE THEY ARE.
But, it never really was my intention, to gain all of those perks. It's more of a side-effect. I'm just slow and prefer to advance at a rate my brain can handle. XD
Amen! I find life stressful enough without adding gaming frustration and pressure to the mix. Ah, I don't like seeing so many people upset. I hope Inno chases down and retrieves the ball they batted out into the stratosphere... and quickly! THIS ISN'T A WAIT UNTIL NEXT TIME SITUATION, INNOGAMES. Alas, I know I'm demanding what will never be granted.I too wanted to just take my time and chill with the game