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    Your Elvenar Team

Feedback Autumn Zodiac event

Lelanya

Scroll-Keeper, Keys to the Gems
All right folks, the Event Scrolls has been created and released here. Best of luck to you.
Please note: this event had some quests that were not well planned (you can read about that here if you wish) but with Beta feedback, these quests were changed. However, they were not changed in the usual fashion, so at this point I do wish to caution all of you: Your Mileage May Vary from what those who publish lists did experience themselves.
 
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Dhurrin

Well-Known Member
I am definitely going to try for a 2nd base, though I probably won't need it.
But in all fairness, I feel it may be a bit overpowered for late-game players, although a very good addition for low-mid game players who struggle to get enough CC spells.
Actually, I foresee the next complaint to come; many players will be running out of spellfragments way before they run out of CC spells.

Tinlug is an EXCELLENT building for advanced players. At stage 10 (when fed) it will give 1 CC spell for every 5 tourney encounters.
A lot of late-game players will do the tourney in 1 long sitting as they have no reset-time.
So someone doing 20 provinces for 6 rounds will have 120 encounters, which means 24 CC-spells. That outperforms 3 full Moonstone lib sets, but on just a 3x3 base! For 30 provinces it would be 180 encounters, so 36 CC spells. All for 1 petfood in that case and I have seen way more offers for petfood than before.
It means one can get way more CC-spells for way less space. Of course, that only works for us old-timers who actually had a chance to get multiple Moonstone lib sets. But I already have teleported all of mine and they probably won't come back. Maybe 1 set, but more because I like the look than because I will need it.
 

Iyapo

Personal Conductor
I foresee the next complaint to come; many players will be running out of spellfragments way before they run out of CC spells.
I have been bitterly complaining about the shortage of spell fragments since the Moonstone libraries were limited to singles. I don't need more CCs.
sour-grapes.jpg
 
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Dhurrin

Well-Known Member
I have been bitterly complaining about the shortage of spell fragments since the Moonstone libraries were limited to singles. I don't need more CCs.View attachment 16480
I'm not quite sure how any advanced, active player can be short on spellfragments. It seems to be the main thing I'm getting from the Spire. Apart from PP-spells that is, which tend to get converted as well, since even after heavy use in chap 20 I now have more than when I started chap 20, anything above what I see as my minimum limit gets converted.
Every tourney I get way more spells than I can use, so those I could convert if I ever needed to. Every event I get a lot of stuff I don't need, so that stuff gets converted as well. And the seasons have daily prizes which often are nothing more to me than possible spellfragments.

On a bad day I'm crafting perhaps only 6 items, but that is rare. Usually it's about 10-12, often more. And rare days with only 6 items are balanced by rare days where I may craft 20 items or more as I use my sips of clarity regularly. I'm guessing the average is about 12-15. Every day. When I feel I'm low on spellfragments it means I'm under a million.

But for smaller players I can see it can be an issue. Still, sometimes I feel people are too afraid to convert stuff to fragments. I have been inactive on beta for a while before I returned once more. So I started with basically no spellfragments. Now I'm 3 months along and I have about 45K, while crafting an average of 3-5 items every day.
 

Count Rupert

Well-Known Member
I'm not sure where you're drawing that advanced player line. I'm in Chapter 15 and I'm active. However, I've only been playing 19 months. So compared to someone who has been playing more years that I have; I've not seen many of the best buildings in an event to get them without crafting. Which means to get a fire phoenix for example, I have to craft a base and 9 artifacts. Artifacts that want 3 blueprints and 10000 spell fragments. I'm limited to a single moonstone library, so 525 spell fragments a day. I'd like to think I'm giving my fair share of spell fragments in the spire but not having many of those buildings like the fire phoenix, I have a greater need to spend those spell fragments on bases and artifacts than those who have been playing longer and no longer need to spend spell fragments on them. I've had times I've had as many as 40k spell fragments. But as times of plenty happen that get me to 40k, there are equally times of despair where I'm barely scrapping by and skip a cycle as I get more picky about what I can afford to craft. It seems to me to be more of a how long you're been playing and the advantages that has given you than simply whether one is an advanced player and active. The line seems to be those before the limit on moonstones (and buildings in general) and those who are limited. I'm glad low on spell fragments for you is dipping under a million. I don't see that day ever happening to me.
 

Iyapo

Personal Conductor
I'm not quite sure how any advanced, active player can be short on spellfragments
I'm not sure where you're drawing that advanced player line
That line is being drawn between those who have been playing long enough to have multiple Moonstones(advanced) and those who started playing after only 1 per city was allowed. It is also being drawn between those who Spired and collected multiple sets(active) and those who did not. So advanced active players have millions of spell fragments and everyone else can just frag their inventory! Or craft less.
Still, sometimes I feel people are too afraid to convert stuff to fragments.
I think that afraid is the wrong word.
illustration-angry-flustered-moodie-character-260nw-91242206.jpg
 

Dhurrin

Well-Known Member
I'm not sure where you're drawing that advanced player line. I'm in Chapter 15 and I'm active. However, I've only been playing 19 months. So compared to someone who has been playing more years that I have; I've not seen many of the best buildings in an event to get them without crafting. Which means to get a fire phoenix for example, I have to craft a base and 9 artifacts. Artifacts that want 3 blueprints and 10000 spell fragments. I'm limited to a single moonstone library, so 525 spell fragments a day. I'd like to think I'm giving my fair share of spell fragments in the spire but not having many of those buildings like the fire phoenix, I have a greater need to spend those spell fragments on bases and artifacts than those who have been playing longer and no longer need to spend spell fragments on them. I've had times I've had as many as 40k spell fragments. But as times of plenty happen that get me to 40k, there are equally times of despair where I'm barely scrapping by and skip a cycle as I get more picky about what I can afford to craft. It seems to me to be more of a how long you're been playing and the advantages that has given you than simply whether one is an advanced player and active. The line seems to be those before the limit on moonstones (and buildings in general) and those who are limited. I'm glad low on spell fragments for you is dipping under a million. I don't see that day ever happening to me.
At chap 15 one can't really claim to be at the beginning stages anymore.

My beta-city is chap 13 and I consider that to be an advanced city. Mid-game, but advanced. For me anything after chap 10 is advanced. And as I said, I activated that after a long absence, so I started with just about no spellfragments but managed to build that up in a couple of months to 40K while crafting daily.
And there I'm only doing about 2.500-3.000 points in the tourney and don't yet manage to finish 2 floors in the Spire every week, not collecting event-currency constantly as it still is only a secondary city to me, so it's far from an all-out, gung-ho, let's go for it city.

Your point about not being able to get the best buildings without ridiculous effort is well taken, and something that I and many other have commented on before. But it can be done, though at a heavy cost. I know, I had to craft the base and the artifacts for the firephoenix there too. I'm still working on the artifacts for the Brown Bear, which I only have at stage 5. And I want to eventually put up the Polar bear too, so I know I have a long way to go.

My point is anyone past chap 10 should be able to pick up enough stuff from tourneys and events to convert to spellfragments to keep crafting.
And of course someone who has been playing longer has more resources. I'm sorry, but claiming that someone who started 19 months ago should have the same kinds of resources as someone who has been playing for 5 years or more seems rather silly to me.
If you managed to get to chap 15 in 19 months you sure are active, but that can't compensate for years of time. Nor should anyone expect that.
Elvenar has basically always been a game of patience.
You will get to the same point as I am with spellfragments eventually. Patience is part of elvenar
 

Iyapo

Personal Conductor
I started with just about no spellfragments but managed to build that up in a couple of months to 40K while crafting daily.
Yes, having more than one moonstone library is really helpful. 500 extra fragments a day really adds up over time. Oh how I wish Inno would put out an alternative for players who can only have one.

@Count Rupert Best workaround i have found is the trading stations that you can win in the spire, the PPs they produce can be fragged for a gain of 400 Spellfrags per day. I have been told by numerous players(@Darielle) that i am going to be really sorry i frag those, but I have a BTG and all they will save me later is time so...

Another good trick, once you get into chapter 9 you get access to massive culture buildings in the build menu, you can build weeping willows(or whatever is larger in later chapters), teleport them into inventory and then frag them. It takes 17 hours to build and uses space, teleports, coins, and supplies but will get you 450 frags for each one(750 frags - 300 frags that the teleport spell is worth).
 
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Smooper

Well-Known Member
Yes, having more than one moonstone library is really helpful. 500 extra fragments a day really adds up over time. Oh how I wish Inno would put out an alternative for players who can only have one.

@Count Rupert Best workaround i have found is the trading stations that you can win in the spire, the PPs they produce can be fragged for a gain of 400 Spellfrags per day. I have been told by numerous players(@Darielle) that i am going to be really sorry i frag those, but I have a BTG and all they will save me later is time so...

Another good trick, once you get into chapter 9 you get access to massive culture buildings in the build menu, you can build weeping willows(or whatever is larger in later chapters), teleport them into inventory and then frag them. It takes 17 hours to build and uses space, teleports, coins, and supplies but will get you 450 frags for each one(750 frags - 300 frags that the teleport spell is worth).
Teleport spells are worth more than the frags they will give you though. Some really depend on them to take care of their city and you have to earn them in the spire. They are limited in number. I personally wouldn't just move buildings into my storage to frag them. Fragments aren't as valuable to me, I get plenty in the spire right now.
 

Dhurrin

Well-Known Member
Yes, having more than one moonstone library is really helpful. 500 extra fragments a day really adds up over time. Oh how I wish Inno would put out an alternative for players who can only have one.

@Count Rupert Best workaround i have found is the trading stations that you can win in the spire, the PPs they produce can be fragged for a gain of 400 Spellfrags per day. I have been told by numerous players(@Darielle) that i am going to be really sorry i frag those, but I have a BTG and all they will save me later is time so...

Another good trick, once you get into chapter 9 you get access to massive culture buildings in the build menu, you can build weeping willows(or whatever is larger in later chapters), teleport them into inventory and then frag them. It takes 17 hours to build and uses space, teleports, coins, and supplies but will get you 450 frags for each one(750 frags - 300 frags that the teleport spell is worth).

Actually the easiest solution would be to allow CC-spells to be disenchanted as well, especially with Tinlug now added.
But though my beta-city has a 2nd moonstone lib (and only 1 of each other building, so it is very limited in how I can make it work.
But that is just not where I get the majority of the fragments from.
As I said, I disenchant spells, instants and buildings won in events. I will look at the daily prizes, see what looks pretty valuable apart from what I want/need. And most daily prizes I only want 2, maybe 3 anyway. So once I get what I need, I save the rest of the currency to go for stuff I can disenchant. That way you can get a LOT of fragments each event, far, far more than that 2nd moonstone lib I have up. And which will probably be teleported anyway, as Tinlug will take up less space and deliver more CC's per week.
 

Count Rupert

Well-Known Member
At chap 15 one can't really claim to be at the beginning stages anymore.

My beta-city is chap 13 and I consider that to be an advanced city. Mid-game, but advanced. For me anything after chap 10 is advanced. And as I said, I activated that after a long absence, so I started with just about no spellfragments but managed to build that up in a couple of months to 40K while crafting daily.
And there I'm only doing about 2.500-3.000 points in the tourney and don't yet manage to finish 2 floors in the Spire every week, not collecting event-currency constantly as it still is only a secondary city to me, so it's far from an all-out, gung-ho, let's go for it city.

Your point about not being able to get the best buildings without ridiculous effort is well taken, and something that I and many other have commented on before. But it can be done, though at a heavy cost. I know, I had to craft the base and the artifacts for the firephoenix there too. I'm still working on the artifacts for the Brown Bear, which I only have at stage 5. And I want to eventually put up the Polar bear too, so I know I have a long way to go.

My point is anyone past chap 10 should be able to pick up enough stuff from tourneys and events to convert to spellfragments to keep crafting.
And of course someone who has been playing longer has more resources. I'm sorry, but claiming that someone who started 19 months ago should have the same kinds of resources as someone who has been playing for 5 years or more seems rather silly to me.
If you managed to get to chap 15 in 19 months you sure are active, but that can't compensate for years of time. Nor should anyone expect that.
Elvenar has basically always been a game of patience.
You will get to the same point as I am with spellfragments eventually. Patience is part of elvenar
You seem to be reading something in what I said that I never said. I was in no way inferring I should have the same resources as a player who has been playing 5 years. I was responding to your statement; "I'm not quite sure how any advanced, active player can be short on spellfragments." Well, I'm frequently short of spell fragments and I felt at chapter 15 I was advanced and I consider myself active. I was explaining why that was so since you infer it shouldn't be. I do all the things you indicate to obtain spell fragments. I've paid for the Royal Prize Pass at times for the extra buildings to disenchant for their spell fragments. The point is to get the buildings I have cost a LOT of spell fragments to craft them since I didn't have the option to obtain them via the spire or from events. And I've only had 19 months to accumulate the resources I have used. I have serious doubts I'll ever reach a point as you are with spell fragments for we are from different "worlds". Your world is from when there was no limits on the number of moonstone libraries one could get from the spire and the like. Mine is a world where those things are limited. Simply, I will not have the same opportunities you had regardless of how long I play. Most games of this nature if you're patient you can over time accumulate the same things the older players have because the opportunities are the same and time is the difference between what a new player has and what an old player has. That's not true in this game; there's no fairness of opportunity.
 

Darielle

Chef, Scroll-Keeper, and Buddy Fan Club Member
I am definitely going to try for a 2nd base, though I probably won't need it.
But in all fairness, I feel it may be a bit overpowered for late-game players, although a very good addition for low-mid game players who struggle to get enough CC spells.
Actually, I foresee the next complaint to come; many players will be running out of spellfragments way before they run out of CC spells.

Tinlug is an EXCELLENT building for advanced players. At stage 10 (when fed) it will give 1 CC spell for every 5 tourney encounters.
A lot of late-game players will do the tourney in 1 long sitting as they have no reset-time.
So someone doing 20 provinces for 6 rounds will have 120 encounters, which means 24 CC-spells. That outperforms 3 full Moonstone lib sets, but on just a 3x3 base! For 30 provinces it would be 180 encounters, so 36 CC spells. All for 1 petfood in that case and I have seen way more offers for petfood than before.
It means one can get way more CC-spells for way less space. Of course, that only works for us old-timers who actually had a chance to get multiple Moonstone lib sets. But I already have teleported all of mine and they probably won't come back. Maybe 1 set, but more because I like the look than because I will need it.
I didn't even see that when I posted. You're right!
 

Dhurrin

Well-Known Member
You seem to be reading something in what I said that I never said. I was in no way inferring I should have the same resources as a player who has been playing 5 years. I was responding to your statement; "I'm not quite sure how any advanced, active player can be short on spellfragments." Well, I'm frequently short of spell fragments and I felt at chapter 15 I was advanced and I consider myself active. I was explaining why that was so since you infer it shouldn't be. I do all the things you indicate to obtain spell fragments. I've paid for the Royal Prize Pass at times for the extra buildings to disenchant for their spell fragments. The point is to get the buildings I have cost a LOT of spell fragments to craft them since I didn't have the option to obtain them via the spire or from events. And I've only had 19 months to accumulate the resources I have used. I have serious doubts I'll ever reach a point as you are with spell fragments for we are from different "worlds". Your world is from when there was no limits on the number of moonstone libraries one could get from the spire and the like. Mine is a world where those things are limited. Simply, I will not have the same opportunities you had regardless of how long I play. Most games of this nature if you're patient you can over time accumulate the same things the older players have because the opportunities are the same and time is the difference between what a new player has and what an old player has. That's not true in this game; there's no fairness of opportunity.
My world also was from the time when there were no AW's at all, so KPs went to waste when one was techlocked. No troops to start your game with either. No instants, no spells (or perhaps only the PoP, EE and MM, it's been so long I don't remember anymore), no crafting, no tourney, no events, no in-game diamonds. I remember when the Dwarven chapter was the last one in the techtree.

So things have changed. The game has in many ways become easier on beginning players as they have opportunities and game-mechanics older players never had when they started.

That doesn't mean you aren't right; I already agreed that the game lacks real chances to catch up....except by spending time and having patience.
I never thought I'd be doing 10+ then 20+ let alone 30+ provinces in a tourney. Never thought I'd have as many troops or goods or spells or spellfragments etc as I do.
You will get there too; it will take time. And as I said, the game changes, so I'm pretty sure there will be more sources of spellfragments coming along too, as you are not the only one with this problem, so there will be more people commenting on it, then it will slowly cycle down to the dev team. It just will take some time.

But my remark was made because I have started a new city and because I have re-activated my beta city. And in both cities I have had no issues at all getting enough spellfragments to keep crafting several items a day. Again, it takes some planning and it takes patience and it takes time.

(Edit)
Don't forget that this is what I started with:

"Actually, I foresee the next complaint to come; many players will be running out of spellfragments way before they run out of CC spells."
 
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Henroo

Oh Wise One
I think this is the first event in 4 years where I am not excited by a single daily prize or the evolving building either. But I'm sure others will feel differently ... we all have different tastes and some love culture and t1 goods and stuff.
You might want to re-check the stats on the Tinlug, Star Serpent evolving building. It looks to me like at your level it would be giving sentient goods, seeds, and 3 knowledge points daily once fully evolved.
 
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