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    Your Elvenar Team

Feedback Autumn Zodiac

info from https://idavis-elvenar.com/index.html
quests.jpg


Its a shorter list this event... i guess thats almost progress.

Buy 45 kp is still crazy tho. That quest really needs removed. I do so hate that one... For anyone thats staying put, taking time in a chapter, or at the end of chapters.. Basically, anyone that cant actively progress... this can be a real pain. Because those kp prices never reset. So it just gets more expensive every single time. I purposely dont buy kp for anything except event quests and its still a pita. Problem is i know it will get worse every single time. -- Another annoyance is that kp is semi worthless since the aw upgrade change. Most cant afford to upgrade aw's much anymore. So as soon as they are full of kp, they jsut sit there. Eventually reaching a point where you cant put anymore kp into aw's. And there is only so much tech you can add to at once before those are full as well. So often times kp is just sitting there, unable to be used. So the buy kp quest has that double slap to it. Its a pita to complete for some and then what you get for it is semi worthless.
So yea.. buy kp quest is a bad one and a pita. Made worse by the aw upgrade debacle. Both are bad ideas.

World map only encounters. - Those should not exist as the only option, PERIOD.
Once again, players staying put, players that have reached the end of game, or just players that are over scouted.. simply do not have provinces to spare. Over scouted players can easily reach a point where encounters require goods for chapters they dont have access to. Forcing them into a position of not being able to proceed in the event. That alone makes this a bad idea. But in addition to that, players that are mid/late/end of game.. have insane scout times. I know some players that have a 7 day scouting time for a single provenience. Which make world map encounters incredibly hard to come by is quests are forcing them to use them all the time. Not to mention the 'scout' quests... And when you reach the point of 168 hours or more (7+ days)... even time instants cant help as much. Not to mention inno reduced the time instances in spire (horrible idea). - Last event could have taken up to 5 provinces to be available. Imagine 5 prov * 7 days = 35 days or 840 hours. Time instants aint going to help with that. - At this this event its been lessened in numbers. But that could still require 2 provs. And is still a problem. - World map only encounters should exsist. Either they should be combined with the rest of the encounter types (tourney, spire) or at the very least, a legit 'OR' option.

------
I also included a few quests at the bottom of the pic, under that line. Just to show that inno CAN do what should be done.
#30 combined encounters
#56 Legit 'OR' option for world map encounter
#60 Legit 'OR' option for scouting
#80 Legit 'OR' option for solve prov.
So inno most certainly can adjust the quests to fix these problems. I dont get why they only go half way in fixing them tho. Seriously.. just fix em all. Then we can be happier and participate in events better/more and you can stop listen to us complain about this...
 
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Images form https://idavis-elvenar.com/index.html
gildo.jpg


Im curious as to what inno was thinking when they made this one. (legitimately - non sarcastic statement.) You can some times see a line of thought in a evo building. Whether you like it or not, whether you use it or not... you can sometimes see what they were thinking. Im not so sure about this one. - And of course it will vary on player style and chapter.

Cult/pop are lower then more other evo buildings.
Supplies, t1 +2 and orcs are for incredibly limited amount of chapters.
Barrack mage unit is about 1/3 of a single squad (for me at least). So that would be about 2 squads per week if you collected every day.
3kp.. would have been nice before the aw upgrade failure. But now kp is semi useless for some players.
Feeding effect: Additional basic goods per spire chest. Duration 60h (2.5 days) - More basic goods on top of the daily basic goods? The only ppl i see that appealing to are the early chapter players. But those are the players least likely to be able to complete an event and evolve this building.. Not to mention the petfood to feed it. 1 petfood if you climb all at once. 2 if you wait gates out. With pet food being limited to start with, we really have to pick and chose which evo buildings are worth it. And basic goods jsut doesnt come close to other evo buildings in terms of being worth a petfood. - And now that catalysts have been drastically reduced in spire rewards, pet foods could become even harder to get. So certainly not worth using one on this evo building imo.

From my perspective at chapter 9, wood elves, the only thing remotely interesting is the mana. But its likely not enough on its own since it ranks #20 on the list of evo buildings that give mana. So 19 other evo buildings give more mana.

There is usually one of two approaches we see for the rewards. Either a collective effect, where no one reward is supreme, but all of them combined can add up to something nice in time. OR the opposite. One super ability that outshines all and the player wants that ability. The rest is kind of just extra. -- This doesnt rly fit either of those imo. I dont see a collective draw and i dont see a singular draw. So i really wonder what inno was thinking as they created this one.

Is there anyone looking at this evo building that is planning on placing it for a specific reason? If so, do tell. Im a bit curious.
 
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Is there anyone looking at this evo building that is planning on placing it for a specific reason? If so, do tell. Im a bit curious.
I was a little suspicious too at first but Karvest taught me on beta forum that:

"Economic-wise, that building can easily replace all your T4 (or T7 for later chapters) production, as it gives you more goods per spire than a factory per week (when feeded)."
 
"Economic-wise, that building can easily replace all your T4 (or T7 for later chapters) production, as it gives you more goods per spire than a factory per week (when feeded)."
perhaps im missing something then. Because the main goods per 24h and the goods from the feeding effect both say boosted t1.
Granted, with the feeding effect active, it could likely out produces t1 factories. (Depending on how many t1's you run, and if you keep them level capped or below AND how much spire you can do.)
Just as an example; i have 5 steel factories going now. Not fully level capped yet since i used my pop/cult for military, but close. In theory (not gonna happen) if i ran all 5 at 3h productions per day, i would yield 57,960 steel. (5factories *1449 goods/3h =7245 goods/3h * 8 rounds/day=57,960 goods per day *7 days = 405,720 goods per week (again, not gonna happen, its just in theory. Im not doing 3h around the clock.) (And thats without MM or other effects like storm phoenix)

Using chap 9 for reference on Gildo: 4400 goods/day * 7days= 30,800 good/week. That would leave 374,920 goods left to tie. At 9420 per chest (feeding effect) i would need 40 chests to tie. And there is a total of 48 encounters in spire. (not sure if bonus chests count with feeding effect)

So yea, Gildo would produce more t1 goods per week then my t1 factories IF i kept him fed AND did the full spire. Counting in the fact that actual t1 production would be lower since im not doing 3h around the clock. Yes, gildo would come out a little higher.

Also worth noting that relic boost and AW boost (for t1 goods) would come in to play for t1 productions as well. And everyones might be different; another reason im just using my own numbers as an example.

So IF i were to do the full spire then gildo t1 goods would come out ahead. Another benefit would be it takes up less room then my 5 factories. (might be the best part of it).
On the other side, it takes 1-2 petfoods every week. Which considering the amount of evo buildings with a feeding effect, might be hard for some ppl. Also the reduction of catalysts in the spire will make the ability to craft petfoods all the harder. So in time, those could become a lot more rare as well. - And more importantly, requires the ability to do the full spire every week. And with the recent changes to the spire and the reduction of time instants... i will no longer be able to do. (so sad... so horrible...).

One other point to consider... in the end, we are still talking about t1 goods. Even if the stars aligned and gildo would yield me more t1 goods... i dont need more t1 goods. Maybe that will change in later chapters, i dont know. But right now they wouldnt be of much value. At best they would go to the cauldron. At worst, just make my stock pile bigger. So the benefit still seems limited to me. Again, maybe there will be more use for them n later chapters that makes it more relevant, i dont know.

So the real 'benefit' that i see would simply be the space reduction. A 3x3 evo building is certainly a lot less room then 5 5x3 factories. (9vs 75). But it still require the ability to feed and do all spire.

One last thing to consider is the 'gain x goods' quests that show up each event. Now and then inno seems to like to through some in that only count t1 goods instead of t1,2,3. If you had already finished the spire then you cant get any more t1 goods from gildo bonus. If you replaced t1 factories with gildo then the only option you have is waiting on his 24h cycle. But at my chapter, its 4400 a day. Usually those quests are 50-60k t1 goods. thats 12-14 days without missing a day to get that many goods form just that. (Again, dependent on each player. Some might have other evo buildings of sets that give t1 goods). But that could be a problem. Might have to leave a few of those t1s out after all. Of course if you do that, then you gaining space benefit is decreased...

So a lot of player/city dependent stuff in there. But over all i dont see the big draw in the design of these stats.

Last thing ill note is that this all made sense in my head as i typed it up. But my head is kinda spinning al little from unrelated issues. So im hoping i just got something wrong or missed something. Its not like im hoping for a bad evo building. Id rather it be good, of course.
 
i do top spire weekly in my cities, but i'm still gonna have to check that feeding it math when it comes out, i'm not really hurting for t7 goods anywhere (yet) and pet food is at a premium for p & b bear, f & t phoenix, w raccoon and a side order for the tinlug.... those get fed first as they actually help, make more pet food for players please
 
perhaps im missing something then. Because the main goods per 24h and the goods from the feeding effect both say boosted t1.
Feeding effect is chapter dependant.

In chapter 13 I am getting platinum (my basic sentinent bonus good) per spire chest.

Lower chapters will of course be getting boosted T1 by feeding Glido. ;)
 
So the real 'benefit' that i see would simply be the space reduction. A 3x3 evo building is certainly a lot less room then 5 5x3 factories. (9vs 75). But it still require the ability to feed and do all spire.
True! :)

To solve for example event quests asking for basic goods for 9 or 3h one can of course built up a few level 1 T1 manufactories.

But the risk that you will maybe not be able to finish a quest asking for amount x of basic goods remains, if you should replace all your T1 manufactories with Glido.

I only fed Glido once to check it out on beta when it was pretty new. On stage 3 I could gain a serious amount of platinum while climbing up the spire.
I will see if I will be able to feed Glido again tomorrow, because I never ever have enough pet food too - meanwhile Glido is on Stage 10, what definetely will make a big difference.

I guess Glido's feeding effect would come very handy at first to have more goods to negotiate with in spire, while climbing up and for example to complete chapter 15 researches that are asking for big amounts of sentinent goods.
I will try tommorrow and will get back to you with my feedback then.
 
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Feeding effect is chapter dependant.

In chapter 13 I am getting platinum (my basic sentinent bonus good) per spire chest.

Lower chapters will of course be getting boosted T1 by feeding Glido. ;)
Looks like it changes at chapter 12. Everything below that gets t1 only.
So i guess for chap 12+ ppl the calculation will be different.
 
Hello US-Community, I am going to start my Glido test drive now. :)

I just placed a dwaren armorer and an Unleashed Unit Upgrade plus I still got a Magnificent Mage Multiplier that will expire in 8h.

I managed to get one pet food out of crafting until my sips of clarity were empty.
Normally I would like to feed Fire and Twilight Phoenix, but since it' Glido test drive day and I only got one pet food, Glido is getting the tasty.

Here are my sentinent goods before climbing the spire.
1725808169543.png


And here we have Glido's feeding effect at Stage 10 (Amuni-Chapter).
1725808263323.png


Will start climbing in 2 minutes - going to edit this post when I am done. ;)

Edit 1: I've just recognized that bonus chests are counted with feeding effect too.

Edit2: Unfortunately I didn't check my amount of troops before I statred climbing the spire - I'll have to negotiate at the Laboratory and didn't had enough Elven Tree Gum for that - so I just traded 30K of the platinum I've already gained by Glidos feeding effect.
Here are my sentinent goods before negotiating with the toad.
1725809713417.png


Edit 3: Just arrived at the boss.
Here are my sentinent goods before negotiating the last spire encounter.
1725810521995.png


Very nice to be able to pick trades like these for example then.
1725810626041.png


Edit 4: Beta-Boss is done. Here are my sentinents after having finished the spire.
1725811178484.png


One thing that might be offtopic on this one I would like to add here, this is what's left of my time boosters after having reached the top of spire.

1725811329320.png
 
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I like the effect of being directly ready to upgrade manufactories instead of running out of some goods after having negotiated too much.

1725825269482.png

And if anything else should be missing I would be easily able to generously xtrade it, if needed.
I know lots of humans and elves don't like xtrading at all and I was reported and attacked by PM because of that back in the days.

I even created an idiom about it - To me Xtrading was and is "The Lever of the Upstart"
To me Glido seems to be bringing in the the era of the officially accepted Xtrading! :)
 
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For players who use barracks mage units, this building produces more of those units when about halfway evolved than Voice of the Prophet does. I'm considering replacing my Voice with this building, although it sacrifices some culture and population. The extra t1 goods even when not fed are decent in chapter 5 -- it can replace one t1 factory as observed elsewhere.
 
I like that loading screen it took me over a weak to recognize that there are some kind of easter eggs in it.

Recognizing that owl on the upper left, sitting in that dark tree, took me over a week on beta. :D

Very clever to "hide" something at this position, because it is somehow a "blind" spot where nobody is looking because it is usually taken by the profile window. :)

1725929724967.png
 
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