ajqtrz
Chef - loquacious Old Dog
While I think the basic idea somewhat sound, I also think the average "hard-core" player -- the type who has played long enough and steady enough to be in chapters where decay can hurt -- who goes on vacation seldom does so without logging in during vacation. I also think the reason for their logging in is seldom just to collect goods that are decaying. In other words, the decay of goods is pressure to log in, but it's not a the major one for most players. I could, of course, be wrong.
In any case, if I'm right an away button would not make much difference to them. They would still play as much as possible, even when on vacation. In the long run, if you've been playing a long time you are quite used to decay and work with it. But what you really sign in for much of the time are all kinds of other things -- tournaments, spire, events, social contact, and so on. In other words, I don't believe avoiding decay is the primary thing that drives us to log in consistently. So I suggest we deal with the decay as a simple matter. Here's a way to do it that cuts down on the programming needed and makes better use of the "inspiring meditation" spells.
In reading the previous thread, one of the responders there -- I believe it may have been "deleteduser????", (though I could be wrong), suggested the "inspiring meditation" spell be used to give us an "away" option. Now the current point of the inspiring meditation spell is to increase the amount of KP you can collect because you may be gone more than 10 hours. So the concept of being gone is tied to it If, in addition to keeping our KP bar at 20, we could use them to also stop decay and stack them a bit, players could plan a vacation that stops the decay. It would take about 7 of them per week if they were set to 24 hours (1/2 of the current 48). This would, I suspect, increase their use as I also suspect most players don't use them much....I could be wrong, of course.
Just an idea.
AJ
In any case, if I'm right an away button would not make much difference to them. They would still play as much as possible, even when on vacation. In the long run, if you've been playing a long time you are quite used to decay and work with it. But what you really sign in for much of the time are all kinds of other things -- tournaments, spire, events, social contact, and so on. In other words, I don't believe avoiding decay is the primary thing that drives us to log in consistently. So I suggest we deal with the decay as a simple matter. Here's a way to do it that cuts down on the programming needed and makes better use of the "inspiring meditation" spells.
In reading the previous thread, one of the responders there -- I believe it may have been "deleteduser????", (though I could be wrong), suggested the "inspiring meditation" spell be used to give us an "away" option. Now the current point of the inspiring meditation spell is to increase the amount of KP you can collect because you may be gone more than 10 hours. So the concept of being gone is tied to it If, in addition to keeping our KP bar at 20, we could use them to also stop decay and stack them a bit, players could plan a vacation that stops the decay. It would take about 7 of them per week if they were set to 24 hours (1/2 of the current 48). This would, I suspect, increase their use as I also suspect most players don't use them much....I could be wrong, of course.
Just an idea.
AJ