I've built about 24 cities and never placed the tome. I don't understand why anyone would, especially in early chapters. It's big and offers a single KP a day for the first 5 levels. What's more, having it immediately penalises the player in the Spire.
I usually place the GA and level it up to 3-4 just for the coin which has always been the bottleneck (aside from goods). By the time I'm half way thru ch 3 I have things humming along. I place needles as soon as I get access to it because the troops are useless unless boosted in some way. I usually delete the GA by the time I'm done with ch 5.
One of the most perplexing things that really is a PITA for tiny cities is the upgrading penalty for residences. If a res is upgrading and completes upgrading while you're logged off is doesn't start accruing coin again until you log back in. I have no idea why the devs thought this was a good idea. Those early chapters are severely restricted by coin and upgrading residences not only costs coin but temporarily limits your income. It seems dishonest to me for Inno to say a building will complete its upgrade in 1 hour yet withhold income under the guise that the upgrade process isn't complete until you log back in again.
Why would you do this? Catering city here, I would NEVER build a non boosted manufactory except lv 1s for the FA.Since I am going for a catering city, I built a manuf. for one of my not boosted goods.
All my cities are catering cities. I wish it was possible to sell the barracks but it is not(and the devs say never will be!). In the early game I built armories to collect quest rewards but sold them off and avoided barracks upgrades.
Why would you do this? Catering city here, I would NEVER build a non boosted manufactory except lv 1s for the FA.
I see this as an improvement though. There was no such warning when I first started playing. Like many newbies, it took someone in the FS to explain boosts to me. How many new players fell into that pitfall trying to make their own unboosted? If you really want to make unboosted goods and waste a ton of population committing them to make a pittance of goods, you can just do what I do and keep making unboosted T1’s with your sentient factories.The game even asked me if I was sure I wanted to build it.
Way to limit/hamper play style Inno!
I see this as an improvement though. There was no such warning when I first started playing. Like many newbies, it took someone in the FS to explain boosts to me. How many new players fell into that pitfall trying to make their own unboosted? If you really want to make unboosted goods and waste a ton of population committing them to make a pittance of goods, you can just do what I do and keep making unboosted T1’s with your sentient factories.
I've built about 24 cities and never placed the tome. I don't understand why anyone would, especially in early chapters. It's big and offers a single KP a day for the first 5 levels. What's more, having it immediately penalises the player in the Spire.
I usually place the GA and level it up to 3-4 just for the coin which has always been the bottleneck (aside from goods). By the time I'm half way thru ch 3 I have things humming along. I place needles as soon as I get access to it because the troops are useless unless boosted in some way. I usually delete the GA by the time I'm done with ch 5.
Maybee its the other way around, current AMs ( & forum ) needs to stop pushingThe worst thing I've seen is when an Archmage with maybe 80K points and a fellowship of 20 newbies is doing that ... and teaching that ... to his members. I don't blame the newbies, but even a low level archmage should know better. I've got one of those in my neighborhood.
why delete the golden abyss? Is the population from not worth it?
Maybee its the other way around, current AMs ( & forum ) needs to stop pushing
a draconian 1:1 rule for Basic Standard Goods...... maybee sure sentient/ascended are ok,
but all the penlties players below CH 5 experience... Its high time to teach your members
how to do basic math, and realize if you're @ 700% boost and the person trading with
you is @ 200% boost, your 1:1 trade is anything but FAIR..... in that case 200:700 is 1:1 !!!!
There's more than enough players to dilute the market @ 1:1 to preclude
players trying to earn a profit, STOP forcing players to trade in a manor
that the game was NOT designed for, otherwise all trades would be 1:1 only !!!!!
Webster's Dictionary'Fairness' is determined by
This is for you too, @Myne
I severely restrict which AW I place limiting them to battle boosting AWs: NoT, Martial Monastery, Heroes Forge, Shrewdy Shrooms, and Dragon Abbey. The only non-battle AW I have is Prosperity towers.
The GA has value in low chapters because it helps with coin which is the single biggest bottleneck in pre-ch 5 cities. I don't need population in any of my cities and I think that's because of my low number of workshops. Typically my smaller cities can survive on 2 or 3 MW and PP spells, my bigger cities (end of ch 10) have 4 or 5. My bigger cities, on average, have only 8 MR yet I'm bleeding off excess coin daily through the wholesaler and have approx 5-6k spare pop so the GA is just unnecessary for me.