#### Vigali

##### Active Member

Per a discussion in FS chat today, I was wondering if people could fill me in a bit more on how building values are generally calculated, because I'm wondering if I had been doing it wrong. Here's the example:

(All values are Chapter 12, Lava Codex used as culture requirement)

Orcish Float: 3x4, +2500 pop, +3300 culture

Standard Residence: 4x4, +2800 pop/ -1149 culture

Magic Residence: 4x4, +4900 pop, -1350 culture

Goblin Gift Shop: 3x3, +2900 pop, +640 culture

I made the argument that Orcish float was quite a bit better than a standard residence, but quite a bit worse than a magic residence -- and also, that it was substantially worse than Goblin Gift Shop.

Orcish Float: 2500 pop / 12 squares =

**208 pop/sq**

Standard Residence: 2800 pop / 19.5 squares (16 bldg sqs, 2 road sqs, 1.5 culture sqs) =

**144 pop/sq**

Magic Residence: 4900 pop / 19.8 squares (16 bldg sqs, 2 road sqs, 1.8 culture sqs) =

**248 pop/sq**

Goblin Gift Shop: 2900 pop / 9 squares =

**322 pop/sq**

From that, it seemed obvious -- Orcish Float is better than a standard residence, worse than a magic residence, and worse than the gift shop. But then I realized that it wasn't fully factoring in the culture gained. If we add squares to the Residences based on the culture requirements, shouldn't I be

*subtracting*squares from the Orcish Float/Goblin Gift Shop because of the culture they provide? If so, you get:

Orcish Float: 2500 pop / 12 squares - ((3300/3000)*4) = 2500 pop / 7.6 squares =

**329 pop/sq**

Goblin Gift Shop: 2900 pop / 9 squares - ((640/3000)*4) = 2900 pop / 8.15 squares =

**355 pop/sq**

With those numbers, Orcish Float looks to be nearly on par with Goblin Gift Shop, and superior to a Magic Residence. Do people usually factor in culture this way, or is it factored in differently?