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    Your Elvenar Team

Can someone tell me how FS Mergers work?

Huor

Well-Known Member
The first thing I would suggest, and you have already started is post your desire to merge with a fellowship in the forum for your world. Give a description of your group, it's current status, your current groups goals so people can see what your group looks like. If you find one that wants to merge, then everyone has to decide which fellowship name they want to keep and then leave the old one and join the new one. Some may choose to go their own way. The old fellowship will just fad away (as I understand it). Not sure what the archmage of the fellowship being dissolved has to do to leave.

This was posted from a player on the en forum and is good advice.

"be careful which fellowship that you join. There are a universe of differences. Ask questions like: "What are expectations of members?, "polish requirements" , Tournament participation, event participation, KP trade expectations, city building requirements/suggestions, World map exploration play styles (military based vs. negotiation based), etc. You can actively check out activity of individuals and fellowships via elvenstats,com"
 

ajqtrz

Well-Known Member
Finding a merger partners is tough work as you have to be sure, as other have said, it's a good fit. That means, of course, not only goals, but playing styles, and a balance of boosted goods. And then you have to convince your players to move to the new fs.

Then there's the merger. Say you have 10 active players and they have 10 active players. Each side discusses it with their members -- but wait, of course only 3-6 actually discuss it and the others are pretty much silent...sigh. Both sides agree, it's a good idea....now who will be the AM? You can only have one. Depending on the personalities, that can tank the merger as well.

And, of course, should you start a new fellowship with both sides joining, one side invite the other into their fellowship? What about the "silent ones" in the fellowship into which you invite the other party? Were they actually in favor of the merger or not? And if not, in fairness to the "silent ones" in the other party who will be left behind (assuming they really don't want to leave), should you kick the "silent ones" in your fellowship? Or do you wait to see if they are actually in favor or not?

And on moving day, what if players you thought were moving just ignore it all? You'd be surprised how often that happens. Weeks go by and they remain in the old fellowship. Then they end up ignoring you. (I've seen this happen).

In the end mergers seldom work without the loss of about 1/3 to 2/3 of the members. But, the good news is, you have just breathed some life back into the two groups as they have made a statement about what they want -- an active and strong fellowship. So you end up with 13 players out of 20. Now all you need do is start recruiting. New blood will help the excitement of having done "something!" about the slowly dying fellowship.

So, in my opinion, it's a two step process. Merger and then recruit. Hard work but in the end probably worth the effort if you want your fellowship to really be strong.

AJ
 

Kekune

Well-Known Member
One thing you might start with is changing the group name to say "merger wanted" and who to contact. Then other groups looking for mergers will know to look at you. Otherwise, it's a lot of combing through groups to find one that has enough space, a playstyle you feel good about, and is willing to merge.

Another idea is that if you aren't attached to all your fellows, but only a couple, it's a lot easier for a group of 3 or 4 people to just find a group to join together. Instead of merging (which implies both groups impact the new group's expectations and leadership) you can simply join a group that's not yet full, and take a few friends with you.